iPhone App Issues

So right now the biggest issue with the latest iPhone firmware release is the splitting of iTunes accounts. You can read more about this issue on the net but basically people are getting the Black Screen of Death when installing iPhone Apps or they are not able to run their App Store apps anymore due to the account splitting.

I had the issue with my Apps not running anymore a few days ago. To fix it, I connected my iPhone to iTunes through my computer, uninstalled all the Apps through iTunes, then reinstalled them all through iTunes. It took a while but it worked.

I've had my iPhone crash during App installs and have gotten the Black Screen of Death three times now. Here are a few hints for avoiding the BSoD until a firmware update fixes this:

(1) Do not install more than one App update at a time
(2) When installing an App, do not use the iPhone until it's finished installing

I've since followed these steps and have not gotten the BSoD anymore. One nice side effect from installing one App at a time is that the new App fills the hole in the icon grid left by the previously updated App. When you Install All, the iPhone will put all the new icons at the end of your icon pages, leaving behind gaping icon holes.

Stormwind: Misaligned For Years

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World of Warcraft is coming up on its 4th anniversary in November and one of the biggest texture alignment issues I've experienced in any game has still gone unfixed.

This is the entrance to Stormwind. These wooden beams appear in other areas of the game -properly aligned. How can a texture misalignment of this magnitude go unaddressed for so long? The lighting bug in the entrance of the Booty Bay Inn was fixed months ago (finally) but this huge mistake is still around.

WHY?

Ghost Recon

As you may well know, the country of Georgia and Russia are totally going at it right now. The body count is rising and it's a political mess. I'm not writing this post to talk politics. No, I'm going to talk about one of my favorite games of All-Time - Ghost Recon.

The original PC version of Ghost Recon was released in November 2001. The entire campaign took place in Russia with some locations being in Tblisi and Ossetia - the sites of today's turmoil. That's what sparked my interest in jumping back into the game again. And I'm so glad I did - it's truly one of the greatest games made. I can play it for hours and hours; it never gets boring. In fact, it's massively suspenseful.

Ghost Recon was the very first (and one of the very few) games where enemies in camouflage are 100% effective. You can be lying in prone position on the ground as a sniper in your ghillie suit, scoping out the area, and not spot the enemy crawling slowly toward you in full camo - it's that amazing.

It has every multiplayer option you could hope for....and I always hope for Co-Op. It has excellent support for Co-Op as well as a bunch of other modes. My favorite way to play is to just jump into a Quick Mission on Castle MP06 (daytime), make Team A be only myself as a sniper with an SP25 + Grenades and Team B be a Demolitions expert with an MM1 and a Tank Killer rocketlauncher. I like trying to take the entire place out by myself. If I get killed then I'm auto-switched to the Demo member and I just go nuts bombing the whole place until I'm taken down (it's inevitable). I start with a Team B member because I like hearing the confirmation of every kill.

After saving Moscow from the Russian rebels, the game ends. But that's not all. Red Storm released two additional add-ons: Desert Siege (2002) and Island Thunder (2002). DS took place in Africa and IT took place in Cuba. Both are just spectacular experiences. The storylines are serious and the environments and missions are sublime. In all games, the enemy AI is what totally shines - they are TOUGH. You'll know what I mean if you try to play a map by yourself with no backup. Crazy suspense and totally FUN.

You can buy all of this in one big Ghost Recon Gold box for about $20. It's so worth it. The graphics look dated by today's standards but it's the gameplay that will live forever. It's DirectX so it works great on everything. I play it on Vista with no issues. Performance is top-of-the-line as the game is 7 years old. Go pick it up - you'll love it.

Wolf3D = 16

So here I sit, typing this update on my MacBook, an amazing Apple product, writing about a game I worked on 16 years ago which just happened to be a mere 3 years after I stopped writing for my first Apple love, the Apple II platform. It's been a long time between heavy use of Apple products but now is the time for me to fully switch back into Apple mode. I'm already addicted to my iPhone, Apple TV and MacBook. Next up: iMac and Mac Pro and I'm off and away - goodbye Microsoft.

I just figured I'd announce my switch on Wolfy's birthday. The relevance? Wolfenstein 3D was a game lovingly crafted by 4 guys, 3 of which were longtime Apple II fanatics and coders; a game that was based on one of our all-time favorite Apple II games, Castle Wolfenstein. So you see, it all comes back around to Apple one way or another.

(To see something Wolfy made with Legos, check this out)

Update: I just saw that SxePhil on YouTube said happy birthday to Wolf3D!