Developed On:
Apple II+
Developed For:
Apple II+
Published:
N/A
Language:
Applesoft BASIC
Graphics:
Lo-res
Size:
17 sectors
 
     
 

That pretty much says it all.

Bad text formatting. Lo-Res dots for the player, enemy and treasures. A total of 6 treasures, 10 monsters and 10 quests. Students of AD&D will recognize all the monster and (most) treasure names as being totally ripped off from the Monster Manual and Dungeon Master's Guide.

Trilogy Of Terror

Unfortunately, I created 3 of these Lo-Res quest-type atrocities. My second attempt, Trapped!, looks a little cleaner but is too difficult to play. I really think that on my third try, Relic Quest, I may have actually created some fun from this design.

There's a pretty sad error in the game, a BAD SUBSCRIPT ERROR, which means an array element is being referenced which is out-of-bounds. The way to get this to happen is to go UP through any "door" on the top row of rooms.


A Lo-Res pile of ass. But at least it's funny. Kinda.

Each room occupies a spot in a grid with the starting room being at (0,0). As soon as you go up a row, you are at row (0,-1) and that array element is impossible to address in a program... so BASIC just crashes. Sure, if I cared enough I could have made the dungeon generator not put UP doors on the top row (or just made them wrap-around to the bottom)... but I guess I was just too ready to move on to something else.

Idea From The Deep

The main reason I created Crazy Dunjun is because I was totally in love with the arcade game Venture! It was such a cool game - it was trying to capture the essence of playing D&D, but in a very rough way.

Yeah, I played Venture quite a bit. Maybe that explains why I wrote three copies of it!

If you do a CATALOG of the disk image, you'll notice a file named BIN.CRAZY DUNJUN. This is a COMPILED version of the BASIC game, compiled with Microsoft TASC (yes, back then Microsoft was making Apple II software and hardware!) It weighs in at 47 sectors (kinda big for such a pile) and runs WAY faster and smoother. On a real Apple II the game was more fun but using an emulator like AppleWin - it's just too fast.

I only used Microsoft TASC on a few of my games. The last thing I wanted to do was resort to using a compiler to get speed out of my games instead of learning 6502 assembly. That reminds me of a funny story...

A Story About A Liar

Back when my friend Robert and I were in our "knowledge race" to see who could learn to code the best in the fastest amount of time, our holy grail was to learn 6502 assembly before the other guy did. Try as we did (and we tried pretty hard), we just could not figure it out.

But one day... I somehow got ahold of a copy of Microsoft TASC. I couldn't believe it - here was a program that could take Applesoft BASIC and translate it into 6502 machine language! I was really excited because that meant I could make my games run faster right now and I didn't have to wait to learn 6502 to make fast games.

But first a diabolical idea popped into my head.

The next day on the school bus going home, I told Rob that I "was reading my Assembly Language book last night and I completely understand it now!"

Of course, he couldn't believe it. I asked him to come up with a little challenge program idea and I would code it in 6502 and give it to him the next day. His idea was for me to draw a crosshair on the Hi-Res screen and move it around using the joystick - all in 6502. I said,"No problem." and told him I'd bring it with me the next day.

I went home, wrote the little program in Applesoft BASIC, ran the TASC compiler on it and it worked like a charm, except that the file size was 47 sectors (!). The next day, I bring my disk with me and show it to Rob in the computer lab at school and he just could not believe what he was seeing. The crosshair moved superfast on the screen, all controlled by the joystick and he even typed in the BRUN command himself to run the program so he KNEW it was in 6502.

Then, he did a CATALOG. "Hey, why's the program 47 sectors? That's way too big for this!" Oops. Busted. I started laughing and told him everything and, of course, had to give him a copy of the compiler to play with as well.

Oh, another thing, I actually named this game John's Crazy Dunjun. Why did I use the word "Dunjun" instead of "Dungeon"? I think I was just trying to be different... I had seen "dungeon" spelled like "dunjon" (Epyx's Temple of Apshai), saw Wizard of Wor (instead of War), etc. Hey, uh... go with the flow, dude.

To play this game, you will need to download AppleWin from the Links Page.

DOWNLOAD JOHN'S CRAZY DUNJUN!

Download CRAZY DUNJUN
for the Apple II (DOS 3.3)

Have any comments about this game?

     

1982
Crazy Climber
Dodge 'Em
Alien Attack
Phazzar
Missle Defense
Trashman
Smash 'N' Score
Maze Craze
Crazy Dunjun
Phantasm
Alien Attack II
Trashman II
Relic Quest
Bricklayer
Phantasm II
Trapped!
Alien Attack III


1983
Mach-Six
Targ II
Brick Breaker
Alien Conflict
Enemy Attack
Scramble
Battle Zone
Frogger
Donkey Kong
The Unknown
Mystery Mountain
Jumpster
Objectoids
Alien Attack IV
Phantasm III


1984
Scout Search
Miner 2049er
Mines of Moria
Snag!
Maze Panic
Cavern Crusader
Bongo's Bash
Krazy Kobra
Subnodule


1985
Pyramids of Egypt
Major Mayhem
City Centurian


1986
Zippi Zombi
Twilight Treasures
Operation: Obliteration


1987
Lethal Labyrinth
2400 A.D.


1988
Space Rogue
Might & Magic II
Tower Toppler
Wacky Wizard
Neptune's Nasties
Dangerous Dave


1989
Zappa Roids
Sub Stalker
Magic Boxes
Twilight Treasures - PC
Alfredo's Stupendous Surprise
Zappa Roids - PC
Pyramids of Egypt - PC


1990
How To Weigh An Elephant
Dinosorcerer
Same or Different
Dark Designs
Double Dangerous Dave
Dangerous Dave - PC
Catacomb II
Slordax
Commander Keen 1
Commander Keen 2
Commander Keen 3


1991
Shadow Knights
Dangerous Dave II
Rescue Rover
Hovertank One
Keen Dreams
Rescue Rover II
Commander Keen 4
Commander Keen 5
Commander Keen 6
Catacomb 3-D


1992
Wolfenstein 3-D
Spear of Destiny


1993
DOOM


1994
DOOM II
Heretic


1995
The Ultimate DOOM
Master Levels for DOOM
Final DOOM
Hexen


1996
Quake


2000
Daikatana


2001
Anachronox
Hyperspace Delivery Boy!


2002
Dig It!
Jewels and Jim


2003
Congo Cube
Red Faction N-Gage


2004
CN Block Party


2005
Gauntlet: Seven Sorrows

     
 
GAME INSTRUCTIONS
Objective:
Avoid all monsters, gather items and finish each level by capturing the Treasure.
Controls:
Use A, Z, <-, -> to move.
Extra Info:
The Treasure is in a room at the extreme right edge of the dungeon.