The story
of Daikatana is but one part of the long story that is
Ion Storm. But the existence of Ion Storm owes itself
to Daikatana because I co-founded the company to make
this game.
When the idea of creating
another game company entered my mind, Daikatana wasn't
my dream game per se, but a game that was my entire design
WAS my dream and I wanted a company where I could do it.
So after leaving id Software and six months' worth of
working deals, Ion Storm had funding from Eidos and we
were on our way, creating three games at once: Tom Hall's
Anachronox, Todd
Porter's Doppleganger,
and Daikatana. Todd
abandoned Doppleganger about six months after starting
it and switched over to Dominion.
I won't be rehashing Ion history outside of Daikatana,
though.
Ion Storm's first office
was in a building called the Quadrangle near downtown
Dallas. Here's a pic of the original Daikatana team about
six months after starting Ion.
 |
Left
to right:
Brian Pritchard
Lead Art
Jerry O'Flaherty
Art Director
Brian Cozzens
Artist
Matt Hooper
Map Design
Peter Marquardt
Producer
Kee Kimbrell
Coder
John Romero
Game Design
Shawn Green
Coder
John Anderson
Map Design |
If you click the link
above, Knee Deep In A Dream,
you can read a lot about of the story of Daikatana's development.
There's much more to be told but it would require an entire
book and I doubt that many people would be interested
in it. From this point on, the many pieces of memory that
make up the total picture of Ion Storm will blow away
in the wind over the years.
Here is a list of the
range of Daikatana products that were created:

Original English
PC Daikatana |

Japanese Daikatana
|

Russian Daikatana |

GameBoy Color Daikatana (non-USA)
|

Daikatana Strategy Guide w/comic
book
|

Daikatana Comic by Top Cow
|
Daikatana had a huge amount
of press and promotion during its development. I showed
the game at E3 for three years (sigh), we held a Daikatana
release party in front of the Ion Storm building, we held
a Deathmatch party on a barge in Austin, Texas, we had
another deathmatch event at the Ion Storm offices...the
list goes on. There were lots of cartoons making fun of
Daikatana, lots of articles in magazines, and lots of
ranting online from gamers and even the development staff.
It was a three-year-long nightmare. Yes, I started writing
the design in February 1997 and the game shipped in April
2000 - three years.
I've gone on record to
say that I'm proud of the PC version
of Daikatana and I stand behind that. It was not meant
to be a beginner's FPS but rather an expert
FPS that required more than just the player hopping
around and thinking only of themselves like most other
FPS's - Daikatana required you to also help your sidekicks
survive the ordeal alongside you. This new play mechanic
threw many people off the game because it was too difficult.
But playing Daikatana again today, this is one fast
and furious FPS...still.
I was in Bucharest, Romania
in January 2004 and was walking past a bookstore and saw
a European Box of Daikatana in the window. The next time
I came back to Bucharest in April 2004, I went into the
bookstore and found Daikatana moved to the software section
and the price was $50. Insane for the economy there. But
it's still in the stores, heh.
The GameBoy
Color version of Daikatana was designed to be like
Zelda on the NES and it succeeded brilliantly. Unfortunately,
Kemco (developer of both GBC and N64 Daikatanas) didn't
release the game in the USA because of the completely
devastating treatment given to the name Daikatana by the
press at large. It was released in the UK and maybe some
other countries, but I've made it available here as a
ROM file (below, in the download section)
The N64
version of Daikatana was abysmal. 'Nuff said.

|
Here's
a piece of creepy and interesting information: As
most of you know, my website domain is Romanian (.RO)
- I got this domain long before I met my wife, who
is Romanian and I met her while she lived in Bucharest,
Romania. My name "John" in Romanian is "Ion".
My wife lives on a major street named "Ion Mihalache".
Raluca's sister Ruxandra's middle name is Ionana,
which is the feminine form of John. And how do you
explain ROMero and ROMania? Muahahahaha!
And now we know......it's really JOHN STORM!
Check
it! |
Daikatana Downloads
Here are all the downloads
of significance for Daikatana that you need. If you know
of something you think others would like to have, contact
me and I might add it to the list. These files are hosted
by myself on a blazingly fast server.
|
|
|
German
Sat1 Edition fix
This
fix allows German players to change their Sat1
version of the EXE to the normal German v1.0 version
EXE so the patch can be applied
|
Official
Daikatana Map Pack
Soon after the
release of Daikatana, our level designers were
still coming up with fun deathmatch maps because
DM in Daikatana is FUN! So here's the official
Map Pack.
|
|
Daikatana
v1.2 Texture Fix
(all versions)
After
applying the v1.2 patch, there were some missing
textures that were overlooked - this fix will
get rid of those errors
|
Daikatana
Demo
We released this demo in September 2000, five
months after release. It includes both multiplayer
and single-player.
|
Daikatana
GBC
Here's the poor
little fella that didn't make it to the US market,
Daikatana GBC. It's actually a fun game - the reviews
are unanimous about that. It seems to have made
it to PAL format regions, though.
So grab it here
(along with the emulator). When KEMCO approached
me about wanting to do a GBC version, I told them
I wanted it to be a Zelda-like game. Also, I wrote
all the text for the GBC version.
If you want to
laugh and read what many people's opinions were
like about Daikatana PC, check out this article:
1UP.COM
DK NEWS
I have two prototype
cartridges of this version that I kept around. Check
'em out.

|
Proof that
it exists! |

Daikatana GBC ROM File
English
|

Daikatana GBC ROM File
French, German, Spanish
|

VisualBoy Advance
GBC/GBA emulator |
Daikatana Pre-Alpha
#1
Four
and a half years after its release, the Daikatana
fanatics of the world shall now view the fledgling
team's first two months of work. It's nothing awesome
but it's a snapshot of our game in development at
the very beginning with a team that had only two
members survive the development process: myself
and Shawn Green, who became the fifth and final
lead programmer on Daikatana.
Make sure to read
the DOC (or TXT) file before running it! |
|
More good stuff to come...
Special thanks to DI-MeisterM and The EO for
feedback and testing!
If there's more you'd
like to read about in this section, please post your thoughts
in the Daikatana
forum. |