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Replies |
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Last post |
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Just making sure.. (dealing with telnet server applications)
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Josh1billion
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2
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974
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May 08, 2005, 10:58:04 AM
by Josh1billion
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Help again, but now for Doom editors
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Yurnero
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1
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975
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August 23, 2005, 09:14:25 AM
by tweakman
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Halflife SDK tools
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satori
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5
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978
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December 08, 2004, 07:01:47 AM
by Chubz
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OpenGL Question
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Rizimar
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3
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981
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February 02, 2005, 02:25:46 AM
by Bad Sector
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photon mapping and gi
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The Andreyp
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2
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985
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October 28, 2004, 10:29:54 PM
by TheProgrammer
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For level makers - Dome based room created the easy way:)
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NaZGul
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0
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988
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May 30, 2006, 10:28:56 AM
by NaZGul
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Using Daikatana models and Art in Quake2
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ALI
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0
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990
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April 18, 2005, 02:42:45 AM
by ALI
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Setting up GCC/MinGW with a toolchain on Windows
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Josh1billion
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1
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992
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June 20, 2005, 03:09:13 PM
by Josh1billion
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News: XBox 360 to accept homebrew software development
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Josh1billion
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1
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992
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October 08, 2005, 02:00:31 PM
by DvanStraaten
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looking for a job
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satori
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3
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999
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May 03, 2004, 10:05:00 AM
by [S.F.C]Sarge
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Nikwi update (1.1)
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Bad Sector
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3
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1002
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January 20, 2006, 09:24:22 AM
by warlordQ
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Whelp engine with source code
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Bad Sector
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2
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1003
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August 15, 2004, 12:03:58 AM
by TheProgrammer
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Where shall i start?
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Hardnut
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4
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1004
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July 26, 2004, 05:50:15 PM
by Hardnut
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Nokia 770: Linux handheld
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Bad Sector
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0
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1014
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September 07, 2005, 03:11:34 PM
by Bad Sector
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doom3 map files spec
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The Andreyp
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3
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1027
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June 25, 2004, 07:08:00 AM
by Malchik
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SDL based game
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Willy
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2
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1028
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March 16, 2006, 07:47:47 AM
by Willy
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A new Quake 3 level.
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Hipshot
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1
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1028
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April 28, 2009, 10:46:38 AM
by Bad Sector
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Whelp2 3D game engine test application
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Bad Sector
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1
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1039
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November 15, 2004, 01:08:55 PM
by Rizimar
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game making and technology licenses
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Kha0s
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8
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1041
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June 28, 2005, 08:51:38 PM
by Rizimar
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Level Designer Required for Small Game Project
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The Bag
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0
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1045
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March 13, 2004, 03:25:00 PM
by The Bag
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