quote:Originally posted by Tygrinn:Don't think me an asshole, but i find this speed-running quite an offense to the designers of the game. It takes hours (doom) to days (quake) to months (who knows) to make an interesting level, filled with balanced enemies, weapons and powerups and stuffed with traps and so on and all you guys do is try to get as quickly as possible from A to B ?!?!For me, the fun has always been in getting killed in a level on every single way provided by the level designer Well, at least you guys have found your roots TG
quote:Originally posted by The Rome.ro:Speedrunning rules! I came up with the idea of Speedrunning back when we were developing Wolfenstein 3D -- that's why we included the par times in all our games. A related question: I guess it was your idea to include demo recording and playback?
quote:Originally posted by Adam Williamson:and why no par times for ep4?