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Author Topic: Hexen II  (Read 1867 times)
SpaceMarine
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« Reply #15 on: June 17, 2003, 06:59:00 PM »

Ok, the Mario Bros. PC Port doesn't count as an iD game. If you want to talk about it, do so in the General Gaming section.
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Dangerous-Dave
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« Reply #16 on: June 17, 2003, 10:26:00 PM »

I always thought Romero oversaw the production of heretic and hexen while he was working at id.
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Frenkel
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« Reply #17 on: June 18, 2003, 10:33:00 AM »

quote:
Ok, the Mario Bros. PC Port doesn't count as an iD game. If you want to talk about it, do so in the General Gaming section.
What do you mean it's not an id game? It's made by the guys at id. If it isn't an id game, then it's a Softdisk game, not a General Gaming game.
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SpaceMarine
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« Reply #18 on: June 18, 2003, 11:21:00 AM »

You did say 'Super Mario Bros.' did you not?

Last I heard, Mario was a Nintendo trademark. Now unless iD bought out Nintendo, it's not an iD game. Hence, you discuss it in the General Gaming section.
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jmichl
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« Reply #19 on: June 18, 2003, 12:34:00 PM »

I think they're talking about Dangerous Dave in "Copyright Infringement".  You know, the SMB3 clone that sparked the creation of id Software.  I think that certainly belongs in the id games section.  
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SpaceMarine
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« Reply #20 on: June 18, 2003, 02:57:00 PM »

That would be under Softdisk jurisdiction as it was created pre-iD.
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jmichl
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« Reply #21 on: June 19, 2003, 10:17:00 AM »

quote:
Originally posted on the Dangerous Dave page, by John Romero:
That was the beginning of id Software, right there that day, in that room, with John, Tom, Jay, Lane and myself talking about what was going to happen next.  It was  September 21, 1990 and our world was about to change.  Many things happened shortly after that demo, but that will be in my bio section under The Games.

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SpaceMarine
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« Reply #22 on: June 19, 2003, 11:12:00 AM »

On February 1, 1991, id Software was officially, legally born.

September 21, 1990 would then be PRE-iD.
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Frenkel
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« Reply #23 on: June 19, 2003, 11:58:00 AM »

quote:
Originally posted by SpaceMarine:
On February 1, 1991, id Software was officially, legally born.

September 21, 1990 would then be PRE-iD.

So you say Commander Keen 1 is not an id game? As it was originally released December 14, 1990.
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SpaceMarine
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« Reply #24 on: June 19, 2003, 12:48:00 PM »

I already stated when id came into being. Copyright Infringement was made prior to id Software and it's not even licensed.

 The people who created it were working at Softdisk when they put it together. It's not an id Software game and that's it.
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jmichl
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« Reply #25 on: June 19, 2003, 04:54:00 PM »

You have to admit, though, that Copyright Infringement is a pretty significant event in id's history.

Significant enough, I'd say, that it belongs to be covered in this section rather than in the general gaming forum.
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SpaceMarine
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« Reply #26 on: June 19, 2003, 06:27:00 PM »

I said Copyright Infringment would go to Softdisk. Somebody was talking about Mario here, that would go to General.
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jmichl
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« Reply #27 on: June 19, 2003, 07:33:00 PM »

"Super Mario Brothers PC Port" is a veiled reference to Copyright Infringement.
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SpaceMarine
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« Reply #28 on: June 19, 2003, 08:15:00 PM »

Sounds cheesy to me. Regardless, it goes to Softdisk.
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Frenkel
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« Reply #29 on: June 21, 2003, 02:18:00 AM »

The Super Mario PC Port is just Dangerous Dave in Copyright Infringement, but Dangerous Dave is replaced by Mario and some other stuff. The picture I posted was from the Mario demo.

 
quote:
The first game was actually a joke. It was called Dangerous Dave in "Copyright Infringement." Carmack had just gotten a little guy to move around over a tile map, and I looked over at the Nintendo in the corner. I said, "Wouldn't it be funny to make the first level of Super Mario 3...tonight?" Carmack smiled and said, "Let's do it!" I copied the tiles pixel for pixel and made a map out of them while Carmack feverishly programmed the guy landing on ground tiles and getting coin tiles. At 5:30 in the morning, we dumped that on Romero's desk and went home to crash. Romero played it all the next day, saying "This could make so much money!" It was pitched to a friend of a friend at Nintendo, and they liked it so much, they wanted a demo. We added Mario graphics and Koopas and stuff, and sent it to them. It apparently got to the head guys at Nintendo, but they didn't want to enter the PC market. Softdisk didn't want to use the smooth scrolling trick Carmack had discovered (since it didn't also work in CGA!), so we thought, well, if they don't want it, we could do something ourselves.... Thus Commander Keen was born.
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