quote:Ok, the Mario Bros. PC Port doesn't count as an iD game. If you want to talk about it, do so in the General Gaming section.
quote:Originally posted on the Dangerous Dave page, by John Romero: That was the beginning of id Software, right there that day, in that room, with John, Tom, Jay, Lane and myself talking about what was going to happen next. It was September 21, 1990 and our world was about to change. Many things happened shortly after that demo, but that will be in my bio section under The Games.
quote:Originally posted by SpaceMarine:On February 1, 1991, id Software was officially, legally born. September 21, 1990 would then be PRE-iD.
quote:The first game was actually a joke. It was called Dangerous Dave in "Copyright Infringement." Carmack had just gotten a little guy to move around over a tile map, and I looked over at the Nintendo in the corner. I said, "Wouldn't it be funny to make the first level of Super Mario 3...tonight?" Carmack smiled and said, "Let's do it!" I copied the tiles pixel for pixel and made a map out of them while Carmack feverishly programmed the guy landing on ground tiles and getting coin tiles. At 5:30 in the morning, we dumped that on Romero's desk and went home to crash. Romero played it all the next day, saying "This could make so much money!" It was pitched to a friend of a friend at Nintendo, and they liked it so much, they wanted a demo. We added Mario graphics and Koopas and stuff, and sent it to them. It apparently got to the head guys at Nintendo, but they didn't want to enter the PC market. Softdisk didn't want to use the smooth scrolling trick Carmack had discovered (since it didn't also work in CGA!), so we thought, well, if they don't want it, we could do something ourselves.... Thus Commander Keen was born.