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| | |-+  Difference Between Detahmatch Demo .DLL And Retail One!
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Author Topic: Difference Between Detahmatch Demo .DLL And Retail One!  (Read 1040 times)
[S.F.C]Sarge
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« on: October 29, 2002, 01:58:00 PM »

I Was Messing Around And Found That..Here's Is The Text I Dumped Of Retail Version:
---- P_LevelExit ----                                                        
com_LevelExit:                                                              
---- P_UnloadDLLs ----                                                      
>developer 1                                                                
>debuggraph 1                                                                
>map e1dm1a                                                                  
File: maps/e1dm1a.bsp not found
LoadLibrary()
PHYSICS.DLL: GetGameAPI
* Loaded WORLD.DLL, 960.
Physics: loaded ./dlls\world.dll.
Physics: loaded ./dlls\gce.dll.
* Loaded WEAPONS.DLL, 960
Physics: loaded ./dlls\weapons.dll.
Skipping dll ./dlls\world.dll

Here's The Deathmatch Demo One:
---- P_LevelExit ----
com_LevelExit:  malloc_count = 138
  5 MEM_HUNK
  126 MEM_MALLOC
  7 MEM_PERMANENT
---- P_UnloadDLLs ----
LoadLibrary()
PHYSICS.DLL: GetGameAPI
Server side Client Entity Manager enabled
* Loaded WORLD.DLL, 896.
Physics: loaded ./dlls\world.dll.
Physics: loaded ./dlls\gce.dll.
* Loaded WEAPONS.DLL, 896
Physics: loaded ./dlls\weapons.dll.
Skipping dll ./dlls\world.dll

Look At The Number After WORLD.DLL And WEAPONS.DLL..May Be Daikatana Look To This Number To Identify The Version Of The .DLL.

If We Change The DeathMatch Demo's DLL Version To The Retail One , May Be Daikatana Will Think It's Using The Retail .DLL

Just A Supposition..
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