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[S.F.C]Sarge
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« on: October 29, 2002, 01:58:00 PM » |
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I Was Messing Around And Found That..Here's Is The Text I Dumped Of Retail Version: ---- P_LevelExit ---- com_LevelExit: ---- P_UnloadDLLs ---- >developer 1 >debuggraph 1 >map e1dm1a File: maps/e1dm1a.bsp not found LoadLibrary() PHYSICS.DLL: GetGameAPI * Loaded WORLD.DLL, 960. Physics: loaded ./dlls\world.dll. Physics: loaded ./dlls\gce.dll. * Loaded WEAPONS.DLL, 960 Physics: loaded ./dlls\weapons.dll. Skipping dll ./dlls\world.dll
Here's The Deathmatch Demo One: ---- P_LevelExit ---- com_LevelExit: malloc_count = 138 5 MEM_HUNK 126 MEM_MALLOC 7 MEM_PERMANENT ---- P_UnloadDLLs ---- LoadLibrary() PHYSICS.DLL: GetGameAPI Server side Client Entity Manager enabled * Loaded WORLD.DLL, 896. Physics: loaded ./dlls\world.dll. Physics: loaded ./dlls\gce.dll. * Loaded WEAPONS.DLL, 896 Physics: loaded ./dlls\weapons.dll. Skipping dll ./dlls\world.dll
Look At The Number After WORLD.DLL And WEAPONS.DLL..May Be Daikatana Look To This Number To Identify The Version Of The .DLL.
If We Change The DeathMatch Demo's DLL Version To The Retail One , May Be Daikatana Will Think It's Using The Retail .DLL
Just A Supposition..
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