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Author Topic: Daikatana II in Development  (Read 8127 times)
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« on: May 21, 2003, 08:48:00 PM »

This may come as a suprise, but my team The Doom Gods (veteran Doom designers) are crafting a unnoficial (hopefully we can make it official) sequel to Daikatana named, well, Daikatana II.
I've created the banner images and this game will be using the full potential of the Quake III Team Arena engine.
This will be the Ultimate Game. We are now accepting suggestions on how we should take this. Hop on over to our messageboard (it's the old one until we get a thread named Daikatana II on our new one) http://pub7.ezboard.com/bthedoomgods.
Again, the Quake III: TArena engine will be put to full use. Currently, we are taking suggestions.
You can e-mail me at corbachu@yahoo.com for more information.
*We have figured out a way recently to make a MOD of Quake III Stand Alone. So we'll have some fun.
John Romero, if you are reading this, CONTACT ME ASAP. The title is called "John Romero's Daikatana" then the II.
We would love to hear from everyone, especially John.
Taking Suggestions now!
Thanks for your time!
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thund3r
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« Reply #1 on: May 22, 2003, 12:08:00 AM »

wow gr8 news! contact john on icq to tell him your info
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cybdmn
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« Reply #2 on: May 22, 2003, 02:43:00 AM »

Uhm. Be careful !!!

Daikatana is afaik copyrigted by Eidos. This can be a problem.
You are not allowed to use the Q3TA Engine with a standalone game. This is a serious problem.
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DI-MeisterM
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« Reply #3 on: May 22, 2003, 05:54:00 AM »

Ok, it's great. Here's my list of suggestions, which are only for the multiplayer part.

-no railgun and no zoom possibility
-physics should be a mix of QW (air acceleration)and Q2 (strafe-jump). The Q3 Engine supports strafe jumps, but no air acceleration.
-the same weapons, except #6 weapons should be included in the sequel
-power ups and skill system are important too
-1vs1 maps aswell big terrain maps
-a few remakes of good Dk1 maps

And the most important: fast and fun gameplay!
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« Reply #4 on: May 22, 2003, 07:09:00 AM »

In Copyright trouble? Do you think Eidos gives a rat's ass?
If it comes down to us getting in trouble with Quake III, my team will pitch in to get us a license to use it.
Problem is, were new to the Quake III world, so any suggestions you can give us will be outstanding!
BTW, we are also working on a DOOM mod (enhanced with EDGE) named Resident Evil Unleashed. Check our forum boards for more info.
Daikatana rocks!
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« Reply #5 on: May 22, 2003, 07:13:00 AM »

Oh yeah, and another thing, I've never played QuakeWorld, so fill me in on some terms.
As for keeping the original weapons, we were thinking about using all-out new ones, so maybe some favorites will make it in, too.  
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[S.F.C]Sarge
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« Reply #6 on: May 22, 2003, 08:30:00 AM »

Man this is a great news  
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[S.F.C]Sarge
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« Reply #7 on: May 22, 2003, 08:33:00 AM »

My suggestion:
- More playable character  
- The possibility to choose the weapon set (for different episode)
- Source code after the release :-)
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« Reply #8 on: May 22, 2003, 11:59:00 AM »

Uh, if you guys have suggestions why don't you help us? BTW, I appreciate the great support! Man, I've only been on the forums 2 days and you guys are churning out great support!
I also want to add Cooperative support. Oh yeah, the sidekicks in the first one will be using the same waypoints the NPC's in Soldier of Fortune II used.
Pretty cool stuff. But we are still in need of a development team.
As for three characters, I'm not sure the Quake III Engine can handle it. I'll look into it-- wait, it can. I have the perfect answers...
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[S.F.C]Sarge
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« Reply #9 on: May 22, 2003, 12:32:00 PM »

In what could we help? What do you need ?  
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mrdiffrence
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« Reply #10 on: May 22, 2003, 01:20:00 PM »

Edios may indeed care if you use brand names of their products and either close you down now, or when the modification becomes popular. The mass of the gaming community will mock and taunt your ideas and efforts, ridiculing all of your media releases, team members may not be able to take it and leave, you may not get the support and help you need. $275,000 dollars USD for the Quake 3 engine, then add royalties (last time I checked it was 8% royalties per copy.

What I recommend is to call the project DK, DKII, Dia or something that doesn’t use the names of anything directly related to Daikatana. For example:

Hiro - Hero
Superfly Johnson - Superfly
Mikkio - Mekeko

They sound the same when you say them, they look similar and they save you from trouble. I would listen very carefully to the very small remaining DK fan base. New weapons would be cool, returning weapons would be great, the ability to choose what time period of weapons you would like (along with your character) would be great to see as well, as well as all of the things the other guys mentioned here. I would get multiplayer completed first, since you were mentioning about co-op. Quake 3 doesn’t support single player monsters and the articles I’ve read on the Quake 3 single player projects talk about the difficulties of creating single player based monsters. One of them released their source code, you may want to check it out (http://www.planetquake.com/tdc/). Besides, getting multiplayer done first would be remotely easier and you would have everything else done but the monsters/maps for co-op.

I wish you the best with your endeavors, I wish I could help but I don’t have any skills to offer you for assistance.
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ZZT-X
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« Reply #11 on: May 22, 2003, 06:59:00 PM »

I've never played Daikatana...
...but going through such an ambitious project requires a good deal of support and encouragement, or it'll never get done. (Believe me, I'd know.)

So, I say rock on and good luck!
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« Reply #12 on: May 22, 2003, 08:48:00 PM »

DAMN! The news of the sequel spread like wildfire!
I didn't think this was that big!  
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SargeBaldy
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« Reply #13 on: May 22, 2003, 10:22:00 PM »

heh this could be cool  
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DI-Mammut
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« Reply #14 on: May 23, 2003, 09:42:00 PM »

Most of us will be glad to test a DK2 version, and giving you feedback  
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