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Daikatana II in Development
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Topic: Daikatana II in Development (Read 8127 times)
[3dap] Dr Foxy
Morphing Into Something
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Posts: 61
Daikatana II in Development
«
Reply #90 on:
August 30, 2003, 02:50:00 AM »
cyber skeets ownz j000
not in the first level is fine. most people hated dk cause it was too hard and most of that was because there were small flying targets that didn't just come straight at you, right from level one.
but please put them in. and the frogs too... or it wouldn't be dk.
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Post Monkey
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Posts: 1254
“I changed. People change.” -MJ
Daikatana II in Development
«
Reply #91 on:
September 01, 2003, 06:11:00 PM »
No, they stay out.
Sorry for the lack of updates. REU is finally on its way so I now have full attention on this game.
So far so good. We've gotten the pre-preduction done and are working on the different enemies throughout the game (concept art).
The Music is coming along nicely too. For a preview, e-mail me.
The screenshots that I said I was going to upload are the ones when we first started.
BTW, the NPC's were ripped straight out of SOFII. We will make code changes and model stuff so legal problems don't come up.
We also have been thinking of putting some GHOUL-like technology in it, but the way we're going there will be minimum blood.
VOICE ACTING: A position for Ryla, the main character, is open. Send me samples at my e-mail. If you want to get paid, e-mail me. (You must be a girl).
CODERS: E-mail me here if you know ANY programming for Quake 1-3. It is IMPERATIVE that we get some coders on the team ASAP.
Thanks!
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