From Quake 3 to Xreal.
This decision has come from our CEO, Nima, and has told me and everyone else that Xreal would be easier to develop for, several reasons why:
-Quake II Based Engine
-Supports Quake III and Daikatana (any Quake II game)
-Develop Quake III maps for use in Quake II, plus all that crap INCLUDING old Daikatana maps
-Has single-player so we don't have to rip open the singleplayer source.
So all the people who told us to switch to Quake II or Xreal got their wish.
Think about it. I think this is the best decision we've made for Daikatana II.
UPDATE:
We've gotten the Hiro model almost complete. Since we just switched to Xreal, we can also keep EVERYTHING we need from the original Daikatana as placeholders.
This is sooooo cool. Our crap programmer knows Quake II code
Post your thoughts.