quote:Originally posted by Corbachu:fucking a, man. Just sue me then, dudes. Like I said I don't care what you say about the project in any means. I don't care about all this bullshit other than the fact that you guys obviously do not want a sequel. And I would rather discuss it on my forum thread over at ice-d. This is because this thread is pure spam and clogging up what little interest people might have in Daikatana II. So stop crying over what is happening and get over it. There's nothing you can do to stop this from happening, other than the fact that you can probably rat us out to Eidos. Like I said a dozen times before, I will tell Eidos when I am ready.So please stop discussing legal issues for the last time. 3dfx Interactive Games is developing a missionpack, and we're developing Daikatana 2, so there you have it.Final answer. Please, this is turning into a spam thread. All of you guys are just mirroring what the other said, and I know you aren't saying this to help us out any more. Just stop right now, and the thread won't go on pointlessly. I am stubborn right now, so nothing you can say will take me away from my decision.
quote:Originally posted by slip:I never got mad at all. I don't hold anything against you (as you can probably tell from hosting a forum for you) but you are right in that you are being stubborn about the legal issues. The first thing you've done right is appologise, now you just have to kick your butt and stop being stubborn ....I have a question reguarding the legal topic...Could I be prosecuted in anyway (if someone decided to take legal action about the issue) because I'm hosting a forum for the project?????And chiQ I wish I could *speak* like you heh... I don't have a very large vocabulary
quote:Originally posted by Corbachu: That's cool--if Eidos sends us a warning we'll stop. I appreciate your advice (if not a bit too harsh) but right now we're not concerning ourselves with it.
quote:Originally posted by Pyros: quote:Originally posted by Corbachu: That's cool--if Eidos sends us a warning we'll stop. I appreciate your advice (if not a bit too harsh) but right now we're not concerning ourselves with it. After this, let's go out and rob a bank. We'll worry about getting caught if they manage to track us down.Wait, doesn't that sound like a stupid idea? Doing something illegal and hoping that you won't get caught? Because that is exactly what you are doing. I have serious doubts that you know anything about the video game industry, or how to make a game. You're going about this all wrong. You've got poor PR, you're using a stolen license, you're not listening to reason, you've released a black screen and called it evidence. I have a hard time believing anyone would follow your lead as a game development team. Unless of course you've also got thieves working for you. My suggestion? Make your own game. Don't make Daikatana 2. I will not stop until you do. Why? Because you're being selfish. You're not the only one who could get in trouble. Your team members could, you could, your parents, and even John Romero (as this thread, detailing you using a license that is not yours is easily available on his message board). You're trying to game fame and respect through thievery and other disappointing methods.
quote:Originally posted by Corbachu:You are sorely testing my patience. You do not understand how to manage a game like this. You do not understand what we do. You do not make this, I and my team do. You have no idea what goes on outside of this. Stop acting like you do.In spite of pyros, I have went ahead and contacted Eidos Interactive Public Relations about the okay to create a sequel, to see if it would be okay. If it's not, we'll rename the game, redo the concept, but make it a spiritual sequel instead.Like I said, I have contacted Eidos, largely in part because the manager asked me to. Now, we sit back and wait. And that's the only thing you guys can do, too.There you have it. My only assurance I did this is by my word.So let's hope they bring back good news!
quote:Originally posted by Pyros: quote:Originally posted by Corbachu:You are sorely testing my patience. You do not understand how to manage a game like this. You do not understand what we do. You do not make this, I and my team do. You have no idea what goes on outside of this. Stop acting like you do.In spite of pyros, I have went ahead and contacted Eidos Interactive Public Relations about the okay to create a sequel, to see if it would be okay. If it's not, we'll rename the game, redo the concept, but make it a spiritual sequel instead.Like I said, I have contacted Eidos, largely in part because the manager asked me to. Now, we sit back and wait. And that's the only thing you guys can do, too.There you have it. My only assurance I did this is by my word.So let's hope they bring back good news! I have a good idea about the legal situation of the project. You, however, do not. And in this case, the legal situation is the biggest part. If I am testing your patience, it's only because you won't heed the words of advice everyone is giving you. I can promise you that Eidos will not let you use the license, and you know this just as well as I do. It was stupid in the first place to use it, and it's stupid to continue using it. Why not just go for a "spiritual sequel" in the first place? Trying to continue on the current path you are on will get a lot of people in trouble, including yourself. Are you willing to do that?
quote:Originally posted by Corbachu:No. After talking with my team, my programmer has learned a function in the Xreal engine that needs the full version of Daikatana to run. This means two things: one, we are using the Daikatana engine, just enhanced with other stuff (q3 models, q3bsp, etc). This was great news because now we can make it a mod for Daikatana and still use an updated engine.Like I said before, pyros, I contacted the PR department, and we'll see what he says. It wasn't a stupid idea or concept, just a idea or a concept not fully grasped, you must remember that. Second, like I said, the game will *not* run without Daikatana. I couldn't even run the damn thing because I did not have Daikatana installed on my system, therefore it couldn't find the files and dlls needed to open the subsystem, whatever that means.So know this: pyros, you may have been right, but I'm willing to give us a chance that Eidos might consider, now that it required the DK engine.We'll see, my friend. In time.
quote:Originally posted by Pyros: quote:Originally posted by Corbachu:No. After talking with my team, my programmer has learned a function in the Xreal engine that needs the full version of Daikatana to run. This means two things: one, we are using the Daikatana engine, just enhanced with other stuff (q3 models, q3bsp, etc). This was great news because now we can make it a mod for Daikatana and still use an updated engine.Like I said before, pyros, I contacted the PR department, and we'll see what he says. It wasn't a stupid idea or concept, just a idea or a concept not fully grasped, you must remember that. Second, like I said, the game will *not* run without Daikatana. I couldn't even run the damn thing because I did not have Daikatana installed on my system, therefore it couldn't find the files and dlls needed to open the subsystem, whatever that means.So know this: pyros, you may have been right, but I'm willing to give us a chance that Eidos might consider, now that it required the DK engine.We'll see, my friend. In time.Without the Daikatana source code, it doesn't work on the Daikatana engine. It just works on an engine that contaiks Quake 2 code. Requiring the CD only proves that not only are you using a license you don't own, but now you're using materials from the game to make your own game. Aren't there little lights in your head going off to say that making a sequel is a bad, bad idea? If you had gotten permission, this wouldn't be a problem. They may have allowed you the name and access to materials. But, you don't, and likely won't. Why should a company give a franchise, no matter how it's regarded, to a fan based "company" who expects to recieve the license to make a sequel, despite they're not a professional team? It'll make Eidos look bad. If they have yet to release the source code, why would they release the license?
quote:Originally posted by Corbachu:And, what about other mods created by people like us that are similiar in design and were okay?
quote:Originally posted by Pyros: quote:Originally posted by Corbachu:And, what about other mods created by people like us that are similiar in design and were okay?You're not making a mod though. You're using an engine that has coding from the Quake 2 engine. That's not the Daikatana engine at all, and therefore it's not a mod (you can't mod a game using a different engine). It's an unofficial sequel using a license you do not own. That's the final point.
quote:Originally posted by Corbachu:Xreal requires Quake 2 or Quake 3 to run. Xreal is more of a source engine. Modding for it is essentially a mod. We've changed it to require daikatana. Xreal is a source engine. it still requires a 'base' game.