I'm-m-m-m-m-m-m back! Hehehe.
Okay, these updates are seriously overdue. All of them are for DK2:
Jenn-n-n-y implented a new fog system in the Quake II engine part of it, thanks to that ragin' asian(love ya hon!). It really looks cool but you will need a pretty good card from Nvidia to experience the fog system (same used in RTCW, only compatible with stupid Nvidia cards).
Jenny has also experimented with different model implentations. So far, she's gotten the new model format (.dk2) developed (md2 and md3 merged), but it is not yet compatible with the Quake II/DKII engine yet (not playable in ANYTHING, not even been able to develop the animations for the new format, but it looks *cool*)
3dfx has updated the website (dk2.notinsane.net) a little and expect more updates in the future. Concept art is all finished for the characters, enemies, and weapons. All will be uploaded by 3dfx next week.
Doob has completed his Quake II research phase and is on the way to program both games of DK2. Sexy Jenny only enhances and adds things on to the two seperate engines

for the two DK2 games (both of you are incredibly smart!).
Alex is on his way completing the first opening demo levels of Dk2: Shadowcaster (un-textured

. Good job bud!
Alas, aside from me, Jenny, Doob, Alex, Soulwoulf, and some guys from FantasySquare, everyone else has left the team. Anyone who might be interested in expanding John Romero's incredible 'Daikatana' universe is strongly encouraged to give me an e-mail contained in my sig. ALL help is appreciated.
(These updates are intended to provide the viewer with what we have done. Take all of these things with a grain of salt, as we do not even have a stable team yet. Things could change dramatically without notice, so drop by ice-d to get the latest and greatest).
Bye