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+  ROME.RO GameTalk
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| |-+  Game Development/Asset Production (Moderators: Bad Sector, daemonwolf)
| | |-+  a new engine for free!
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Author Topic: a new engine for free!  (Read 3781 times)
The unholy
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« Reply #15 on: December 05, 2003, 08:36:00 AM »

The TV3D Engines are supported in .NET (C#, VB.NET and other .NET-supported languages), in VB5/6, in C++ and in Delphi, they include the following main features:

3D Engine :
- Written in C++ and VB6 with DirectX8.1
- Full DirectX8.1 and DirectX9 support.
- Optimized Hardware T&L support
- Unified Angle System (radian or degrees)
- DirectX Hardware Lighting support (up to 8 simultaneous lights)
- Fast view frustum culling (sphere and box)
- Fast Terrain Rendering System with quadtree
- BSP Rendering Engine with PVS/Lightmapping
- Billboard-based Particle System
- 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models
- Hardware Vertex Shaders to optimize rendering if available.
- Shader script system to setup texture effects
- Atmospheric effects like fog, cloud, sky (box and sphere), stars.
- DOT3 Bumpmapping support.
- Optimized dynamic stencil shadows for meshs.
- Fast 2D Interface with custom fonts.
- Advanced ray collision detection returning accurate information.
- Powerful animation system
- Skeleton based, Keyframe based, or morph based animations
- Animations that can be enhanced by bone attaching or custom bone rotations.

Media Engine :
- DirectSound, DirectMusic, DirectShow support
- Allows to make unique sound atmosphere for your games.
- Hardware/Software Sound mixing.
- Unlimited simultaneous sounds
- MP3, WAV, MOD, SM3, IT, MID, RMI, SGT sound file format support.
- 3D Sound support, that can be linked easily to a 3d world.
- Effects (reverb, echo, etc.) that can give more depth to your sounds.
- Movie playing (all formats) for cut-scenes, etc.
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The unholy
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« Reply #16 on: December 05, 2003, 08:51:00 AM »

JET3d please take a trip to its site
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sordit
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« Reply #17 on: December 05, 2003, 09:00:00 PM »

yeha.. man calm down. You're not coincidentally part of the Jet3D developement team, are you?  
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« Reply #18 on: December 05, 2003, 11:14:00 AM »

I doubt he is. Anyways, Torque is WAAAAAAAAAAY better     www.garagegames.com

Gotta represent..........
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Krado
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« Reply #19 on: December 05, 2003, 12:52:00 PM »

- Written in C++ and VB6 with DirectX8.1

I wasn't aware that these languages were compatible?  Usually VB won't do Direct Draw smoothly enough....  Maybe some of the tools are in VB?
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