The unholy
Bigger Baby
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Posts: 17
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« Reply #15 on: December 05, 2003, 08:36:00 AM » |
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The TV3D Engines are supported in .NET (C#, VB.NET and other .NET-supported languages), in VB5/6, in C++ and in Delphi, they include the following main features:
3D Engine : - Written in C++ and VB6 with DirectX8.1 - Full DirectX8.1 and DirectX9 support. - Optimized Hardware T&L support - Unified Angle System (radian or degrees) - DirectX Hardware Lighting support (up to 8 simultaneous lights) - Fast view frustum culling (sphere and box) - Fast Terrain Rendering System with quadtree - BSP Rendering Engine with PVS/Lightmapping - Billboard-based Particle System - 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models - Hardware Vertex Shaders to optimize rendering if available. - Shader script system to setup texture effects - Atmospheric effects like fog, cloud, sky (box and sphere), stars. - DOT3 Bumpmapping support. - Optimized dynamic stencil shadows for meshs. - Fast 2D Interface with custom fonts. - Advanced ray collision detection returning accurate information. - Powerful animation system - Skeleton based, Keyframe based, or morph based animations - Animations that can be enhanced by bone attaching or custom bone rotations.
Media Engine : - DirectSound, DirectMusic, DirectShow support - Allows to make unique sound atmosphere for your games. - Hardware/Software Sound mixing. - Unlimited simultaneous sounds - MP3, WAV, MOD, SM3, IT, MID, RMI, SGT sound file format support. - 3D Sound support, that can be linked easily to a 3d world. - Effects (reverb, echo, etc.) that can give more depth to your sounds. - Movie playing (all formats) for cut-scenes, etc.
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