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Author Topic: Super Smash TV 2004!  (Read 2687 times)
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« on: February 06, 2004, 08:45:00 PM »

Hey guys and gals. Any of you remember a little game by the name of "Super Smash TV" for the SNES? It was a futuristic game show game in which the player had to go threw hords of robots and what have you to earn money and applinces. Well, the fellows over at "Red Goat Games" have decided to do a re-make of this classic game! We have been given the "go-ahead" by Midway to develop Super Smash TV 2004, and this time.....in full 3D and will be a FPS! How cool is that!?!

Anyways, right now we are all in brain storming mode. So my question to you all is this: what features would you like to see in SSTV2K4?
 
 [ February 06, 2004, 11:51 PM: Message edited by: John O'Mahony ]
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Brick_Sledge
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« Reply #1 on: February 06, 2004, 08:55:00 PM »

What makes companies think classic games would be more fun remade or as an FPS?  I'm sick of FPS games and remakes that don't live up to the original.
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VoLiTioN
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« Reply #2 on: February 07, 2004, 02:08:00 AM »

I think that's a tad unncessary... All you'd have to do is mod an existing game by the name of Serious Sam.

Same concept as Smash TV, insane amounts of monsters on screen with NO dips in the framerate. Regardless, it';d be funny to see this come to fruition. Good luck!  
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ZZT-X
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« Reply #3 on: February 07, 2004, 07:16:00 AM »

First off, that's Smash T.V. from the ARCADE.
Secondly, don't make it a friggin' FPS. Either an isometric view like the original, or a well-distanced 3rd-person cam... anything but FPS.
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« Reply #4 on: February 07, 2004, 09:31:00 PM »

Well I know Smash TV is possible to be remade from the top-down in the Quake engine..... grab the fixed camera patch and have fun  
 
 [ February 07, 2004, 12:31 PM: Message edited by: CheapAlert ]
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chiQ
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« Reply #5 on: February 07, 2004, 12:14:00 PM »

Make it in the style of Ratchet & Clank if it's going to be one of those 'man against mob' games.

Edit: Also moving to development forum.
 
 [ February 07, 2004, 03:16 PM: Message edited by: chiQ ]
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« Reply #6 on: February 07, 2004, 11:49:00 PM »

Hey guys. We truely believe remaking SSTV in FPS style will bring the game back to life. Giving it more flavor;). We are also in talks of making it part RPG. Im not really sure if that will work, but we should have a playable demo done by the end of this month. Or early next month:D.

Anyone else want to comment on this project? Any suggestions would be very helpful in the development of SSTV2K4. We at RGG appreciate your time and help;). Thank you for your time. Have a nice day!

John O'Mahony
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satori
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« Reply #7 on: February 08, 2004, 12:03:00 AM »

speaking as someone that loves both Smash TV and FPS games I'm all for it... what would I like to see you say? Well I'm trying to remember the game so stay with me:
1. Keep the same sense of humour... don't get all gritty and gross for the sake of being gross... sure the original was gross sometimes, but in a very comical way.

2. Those helmets the players wore were a riot, keep those.

3. The prizes like a toaster and other useless stuff was pretty funny, if you throw those in make a really big variety of them... no point in just having a couple of different prizes like the original.

4. Keep the silly game show style going... too bad Richard Dawson isn't with us anymore, he'd do a perfect voice over. Get someone equally talented at being waaay over the top.

That's all I can think of.
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« Reply #8 on: February 08, 2004, 07:07:00 AM »

Good ideas;). At this point in the design process, we are very un-certain if we want the game as you said "gritty and gross for the sake of being gross". Making the game a FPS and to put in some comical relief is a hard task. I would like to see it work out though. And will pitch the ideas to the other guys:).

Keep em coming!
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Bad Sector
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« Reply #9 on: February 09, 2004, 07:00:00 AM »

You'll have to make either a (censored) FPS, if you want to make it a FPS. Unless you do that, i suggest TPS :-).

I also suggest to use this engine: Sylphis

It reached version 0.7 (January 2004) and it supports:

* A compination of BSP-Portal rendering system
* Per-Pixel lighting (diffuse, specular, glossmaped bump mapping)
* Beam-Tree optimized realtime shadows
* Filtered lights
* Object oriented scene managment
* Per polygon collision detection and motion clipping
* Realistic physics (Bad Sector's note: you HAVE too see this!)
* Procedural texture-mapping
* PNG, TGA and JPEG images support
* Collection files so that you don't have to store hundreds of files in the engine's directory
* Skeletal based animation with vertex blending (Organic meshes are deformed correctly at elbows etc)
* Skeletal animation blending, and bone animation overide
* Fully Python scripted. Everything is script controled. Scripts can be attached to almost everything.
* Automatic memory management and garbage collection on both C++ and Python objects. For C++ objects this is an option.
* Easy user interface building.
* Truetype font support
* 3D Sound, audio streaming support. File formats supported WAV and OGG.
* Cross platform and cross compiler. The engine runs under Windows and Linux, with the primary compiler being GCC 3.2. Visual C++ 6.0 and 7.0(.NET) compilers are also supported.

unfortunatelly there isn't any "ready" version that you can download and run. You have to download everything from the "Development" section of downloads, and install it. Then you can run it.
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« Reply #10 on: February 09, 2004, 12:50:00 PM »

quote:
Originally posted by John O'Mahony:
Hey guys and gals. Any of you remember a little game by the name of "Super Smash TV" for the SNES? It was a futuristic game show game in which the player had to go threw hords of robots and what have you to earn money and applinces. Well, the fellows over at "Red Goat Games" have decided to do a re-make of this classic game! We have been given the "go-ahead" by Midway to develop Super Smash TV 2004, and this time.....in full 3D and will be a FPS! How cool is that!?!

Anyways, right now we are all in brain storming mode. So my question to you all is this: what features would you like to see in SSTV2K4?

Good luck with this project, John O'Mahony!  
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Guest
« Reply #11 on: February 09, 2004, 08:50:00 PM »

Thanks [S.F.C]Sarge/CrAzYCoW    

@Bad Sector- I appreciate the suggestion. But we are using the Unreal Engine on this project    . We feel its more suited for what we want to do. And makes it easier since most of the guys on the team took a trip to "Unreal University" awhile back. And pretty much know the ends and outs of the program.
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« Reply #12 on: February 10, 2004, 12:03:00 AM »

Good luck to you and all your team dude.  
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Bad Sector
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« Reply #13 on: February 10, 2004, 05:04:00 AM »

okay :-)
personally, however, i would use Sylphis since i've seen both engines (Unreal and Sylphis), and -as far as i know- Sylphis can do amazing things with the right people :-).

However everyone does it's best to the material (s)he knows better...
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« Reply #14 on: February 10, 2004, 08:31:00 AM »

@The Zombieman- Thanks dude    .

@Bad Sector- I hear what your saying. And we do believe our work will be presented best on the Unreal Engine    .
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