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Author Topic: Nice Little Updates (Mostly Code)  (Read 2628 times)
コービン
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« on: July 18, 2004, 10:48:29 AM »

Ah, for a change, everything is moving slow but steady. Here's a list of things, in order of greatest to least, that has been happening for Dk2 and Dk3:
1.) Multiplayer Code Rewritten for the Quake II Engine
2.) Monster Code Rewritten for the Quake II Engine
3.) Monster Code Added for the Quake III Engine
4.) Self-Created Single-Player code for Quake III Engine
5.) Added backwards compatiblility for DK models in Quake II Engine
6.) Integrated KMQuake II Multiplayer Client/Server
7.) Added clunky Direct-X rendering in Quake II Engine
8.) Acquired another developer team for Dk2 games
9.) Added backwards compatibility for Quake II models in Quake III Engine
10.) The Shadowcaster Design Document was completed
11.) The Soulblade Design Document was scrapped and rewritten
12.) We're now working on revamping the Dk weapons
13.) Added time-travel (instant hub warp; the trick was to load -ALL- level data in the beginning...trouble is, it turns into a HUGE level cache file...not good)
14.) Mostly cosmetic changes to the menus and such
15.) New Music Team DiluteCo Industries Acquired
16.) MIDI support added for Quake II and Quake III Engines (hell yea, we're doing it oldskool)
17.) Cooperative Sound for Quake II and Quake III to support MP3 files (no fmod.dll)
18.) Support for weapon sprites (!!!) added for Quake II Engine (we're doing some of that oldskool too)
19.) Moving skies code completed for Quake II
20.) Trying to see why Quake III has no skies to do stuff in
21.) Added the new Daikatana theme song to the website
22.) Added the old Daikatana MIDI album to the website
23.) Removed the status bar for Quake II to be replace with a all-in-one hud (imagine Quake II's screen with dynamic information; the F1 key info box, the mission objectives, monster type identification...little gimicky crap like that
24.) Added new Coloring Rendering system for Quake II Engine
25.) Added new SiN features in Quake II Engine
26.) Backwards compatibility with old Quake 1 models for Quake II Engine
27.) Added SiN Model Compatibility for Quake II (easy conversion)
28.) Increased drawing distance for Quake III engine--RTCW style (means that the game looks more kick-ass with newer technology)
29.) Added DYNAMIC music and sound support for Quake II and Quake III (SiN recompiliation and RTCW recompiliation)
30.) Added a DOOM .wad MAP converter to Quake II (takes overlay of DOOM map and converts the basic level without the tags and sector effectors and crap like that)
31.) Added old Quake.bsp support (YUK!) for backward compatibility for Quake 1 maps (YUK!)
32.) Ripped Cooperative mode out of Quake II engine (for time being)
33.) Started on level drafts...working on the green colored lighting ;)
34.) Added the annoying robotic frogs (model conversion) with rewritten code to make them...non-enemies?! Yup, they are just ambient now--but you can still have your revenge and kill their asses!
35.) Added poly-hit detection from Kingpin (will be removed eventually)
36.) Trying to get a life right now

And this is pretty much it. I gave it straight to you this time. Can we be fair enough to call this a .plan update?
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[S.F.C]Sarge
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« Reply #1 on: July 19, 2004, 09:30:35 AM »

Hey Corbin, all this stuff is great, but when will we see picture of the work? How many people is currently working on those 2 titles? I'm happy that this thing is going on well, I just hope they will be good games. :) Keep on the good work  :)
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« Reply #2 on: July 20, 2004, 12:00:05 PM »

Okay, we have so far 3 teams working on these games:
First-Person Interactive: Main Design, Daikatana III
Developers United: Shadowcaster
3dfx Game Studios: Soulblade
And these items will of course be published by Eidos UK Value Publishing (underground title), produced by 3dfx Interactive, and co-developed by Chaos Software.
At the moment, we have about 20 people working on the different elements of the -engine-. We've only started game developing for DK3, and now given the amount of achievements made (trust me, we were incredibly exited) over the couse of a year, I must safely say that we're on our way to building both Quake II powered games, while the Quake III powered gem is hiding in the background.

And I regret telling everyone this, but 3dfx Interactive has told all development teams to be quiet about the actual progress (screenshots) until we have a stable development team and all three games are actually started. I"m not trying to be stingy-I know you guys (as I) are dying to see the actual progress, but now that 3dfx is involved in the development, their word is as solid as gold. But please hang on--there will be actual screenshots soon (however, being me, I might "forget" or say "ooops" and slip things out over in our forums from time to time...hehehe).
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billg3
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« Reply #3 on: July 20, 2004, 01:44:25 PM »

There's already a game called Soul Blade. If you remember, it was a fighting game for the PS1. It's sequels are called Soul Caliber (Dreamcast) and Soul Caliber II (PS2, Gamecube, X-Box).
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[S.F.C]Sarge
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« Reply #4 on: July 21, 2004, 08:50:33 AM »

Quote from: Corbin
Okay, we have so far 3 teams working on these games:
First-Person Interactive: Main Design, Daikatana III
Developers United: Shadowcaster
3dfx Game Studios: Soulblade
And these items will of course be published by Eidos UK Value Publishing (underground title), produced by 3dfx Interactive, and co-developed by Chaos Software.
At the moment, we have about 20 people working on the different elements of the -engine-. We've only started game developing for DK3, and now given the amount of achievements made (trust me, we were incredibly exited) over the couse of a year, I must safely say that we're on our way to building both Quake II powered games, while the Quake III powered gem is hiding in the background.

And I regret telling everyone this, but 3dfx Interactive has told all development teams to be quiet about the actual progress (screenshots) until we have a stable development team and all three games are actually started. I"m not trying to be stingy-I know you guys (as I) are dying to see the actual progress, but now that 3dfx is involved in the development, their word is as solid as gold. But please hang on--there will be actual screenshots soon (however, being me, I might "forget" or say "ooops" and slip things out over in our forums from time to time...hehehe).


Daikatana 3? Did I miss something..?
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« Reply #5 on: July 23, 2004, 12:24:15 PM »

Yea...lol...it's been in the forums for months now!
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[S.F.C]Sarge
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« Reply #6 on: July 23, 2004, 12:55:51 PM »

hmm..can I delete this post?..
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Pyros
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« Reply #7 on: July 23, 2004, 01:20:38 PM »

Wait, you organized the development for this, and haven't seen a screen shot yet, and you guys are already working on number 3 without having number 2 done?  :?
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« Reply #8 on: July 24, 2004, 01:05:38 PM »

Quote from: Pyros
Wait, you organized the development for this, and haven't seen a screen shot yet, and you guys are already working on number 3 without having number 2 done?  :?


I don't run management anymore; I'm just like another team member now. Number 3 was started waaaay before 2 was even conceived (back when 3 was 2). Remember that screenshot of Ryla, that chick in the red armor? That was all hard data. 3 was started way before both 2 games were.
I think that 3dfx organized all of it, to be totally honest. Heh, that's the last thing I should be doing. ;)
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Pyros
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« Reply #9 on: July 24, 2004, 01:10:37 PM »

So you started number 3...before you started number 2...
I must say, that makes very little sense.
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DI-MeisterM
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« Reply #10 on: July 25, 2004, 07:52:09 AM »

The whole thread doesn't make much sense. Post some proof here ;)
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« Reply #11 on: July 25, 2004, 01:01:34 PM »

Quote from: Pyros
So you started number 3...before you started number 2...
I must say, that makes very little sense.

Nobody said it had to.
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Pyros
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« Reply #12 on: July 25, 2004, 03:02:35 PM »

Quote from: Corbin
Quote from: Pyros
So you started number 3...before you started number 2...
I must say, that makes very little sense.

Nobody said it had to.


Out of curiousity, did you already have a story working for 2 and 3, and simply thought the story for 3 was more interesting and wanted to work on it before 2?
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« Reply #13 on: July 26, 2004, 09:29:13 AM »

Quote from: Pyros
Quote from: Corbin
Quote from: Pyros
So you started number 3...before you started number 2...
I must say, that makes very little sense.

Nobody said it had to.


Out of curiousity, did you already have a story working for 2 and 3, and simply thought the story for 3 was more interesting and wanted to work on it before 2?

Actually, the third game was supposed to be the second Daikatana. After reviewing lots of the content, we decided to create a new dd, and that headed us in the direction of both number 2 games. All of these games are being worked on simultaneously.
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« Reply #14 on: July 28, 2004, 08:35:04 AM »

Quote from: Pyros
So you started number 3...before you started number 2...
I must say, that makes very little sense.


Actually it can make sense in some way... think about it. For example Story of number 1... Ten years later (in the story) another game was made, but then they decided they can put another game in there between the ten years we don't know what happened.... thats what I think anyway...  I can't think of any other games right now that do it... but I've heard of some movies n stuff.. oh wait... haha star wars?? lol
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