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Author Topic: This section is in need of some fresh news!  (Read 5244 times)
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« Reply #30 on: August 08, 2004, 06:32:48 PM »

Quote from: Ad1tu
Slightly off-topic but...

I was checking your sig, Corbin, and it says..

Quote
Coming soon from FPI: Daikatana II: Shadowcaster and Daikatana II: Soul Blade. Look for a private messege about a alpha test soon!


So there's 2 titles for DKII?

Correct you are. One takes place in a RPG-like world and one is dark and gritty FPS. I know this is confusing, but they have nothing to do with the first game and have nothing to do with each other collectively.
Kinda get it? ;)
BTW, you're not off topic at all. It's welcoming to do something else than rant. ;)
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Ad1tu
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« Reply #31 on: August 08, 2004, 08:46:44 PM »

So what's up with DK 3? Didn't you say a little while ago you were working on that, and there was a whole big debate on how can you work on 3 before you make 2?
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« Reply #32 on: August 08, 2004, 09:45:19 PM »

okay to answer that one, part 2 takes place in an alternet univers, it has nothing in comman with the 1st one. so your able to skip it part 2 if you want and start on 3 without missing any story. so in other words part 3 is the  is a direct equel to 1.
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« Reply #33 on: August 08, 2004, 11:07:48 PM »

Ok, so wouldn't it be better to call this DK3 #2, making it a *true* direct sequel, and just make the current DKII something else? Since if you're able to totally skip over it, then it won't matter if you make it later. And if DKII doesn't really mean much, why are there two parts to it? It sounds like you're trying to make a big huge deal out of something that supposedly isn't...

Quote from: Corbin
Quote from: slip
Quote from: Pyros
So you started number 3...before you started number 2...
I must say, that makes very little sense.


Actually it can make sense in some way... think about it. For example Story of number 1... Ten years later (in the story) another game was made, but then they decided they can put another game in there between the ten years we don't know what happened.... thats what I think anyway...  I can't think of any other games right now that do it... but I've heard of some movies n stuff.. oh wait... haha star wars?? lol


You're sorta right...DKII actually has nothing to do with the first or third games, but it is meant to explain the story and why things are happening unexplained in DK3.


:S I'm still thinking it would make more sense to make DK3 DKII, and then have DKII be ... something else, and not have these 2 parts to it..
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« Reply #34 on: August 08, 2004, 11:54:07 PM »

Yea, but we wanted it to be different, and besides, that's the way it was structured. Sure, people get confused, but Daikatana III is the biggest game outta all of them, with up-to-date technology and stuff...we wanted to save it for the last...i guess...
That's just the way we structured it. It's pretty unique if ya ask me.
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« Reply #35 on: August 09, 2004, 12:00:29 AM »

Quote from: Pyros
And I do respect your privacy, which is why I haven't posted the chat logs when me and AssKoala made up fake and unbelievable features in the Quake 2 engine to see if you knew enough to disprove us. And you didn't.


But you can bet I certainly saved that.  Ah, what fun that was.

I've been nice, but this really is too much bs.  I think if I wait any longer, I'll end up swalling the stuff in.

So, I'll point out a couple things from the said convo:

There's no such thing as Polar Lacing in the engine to calculate the main characters sexual preference.

The Quake2 engine is not limited to 7 indoor areas and unlimited outdoor.  Even the guy "working on levels" didn't catch the idiotic nature of that one.

Unless Ion Storm went nuts, two instances of Anachronox are not run at once to avoid the "Object Closure Bug" which caused memory leaks due to double frees when playing more than 2 cutscenes.

The XP Kernel, the Linux Kernel, in fact No Operating System Kernel, has a combobulator.  There's no such thing as a combobulator, and, if there was, I wouldn't need a patch from Apple for my XP Kernel Combobulator problems.

My combobulator did not come by mail.  Nor was it broken and in need of fixing.  It doesn't get more obvious than combobulator.

Windows Server 2003 does not have any Linux embedded in it.

Microsoft is not working on RedHat server.

There's more.  However, my niceness kicked in (and some of them have to do slightly with the game, so I'll respect your wishes).  Note that these have nothing to do with your games, so I'm free of obligation to keep 'em quiet.  It's only bad publicity because its wrong by the "teams" doing.
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« Reply #36 on: August 09, 2004, 01:12:26 AM »

Quote from: [S.F.C]Sarge/CrAzYCoW
Hey Martin..Honestly this post is just worth a deleting..


I read the whole thread. I wrote some involved people a PM. Let's see how they react. If they won't react the way I hope it will be closed.
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« Reply #37 on: August 09, 2004, 01:25:39 AM »

Corbin, I would suggest that you moved your future post to the open discussion section, as your "game" or previous post has nothing to do with the actually DAIKATANA together with the rest of your buzz words like 3dfx.

It just leaves us with a bad taste in our mouth and the way you are handling this is an insult to DAIKATANA and 3dfx.

- That is probably why you get this bad feed back.  

I will suggest the you make you own "no name" game, with your own "no name" company and make the game quality speak for it self.
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« Reply #38 on: August 09, 2004, 01:27:59 AM »

Quote from: AssKoala
Quote from: Pyros
And I do respect your privacy, which is why I haven't posted the chat logs when me and AssKoala made up fake and unbelievable features in the Quake 2 engine to see if you knew enough to disprove us. And you didn't.


But you can bet I certainly saved that.  Ah, what fun that was.

I've been nice, but this really is too much bs.  I think if I wait any longer, I'll end up swalling the stuff in.

So, I'll point out a couple things from the said convo:

There's no such thing as Polar Lacing in the engine to calculate the main characters sexual preference.

The Quake2 engine is not limited to 7 indoor areas and unlimited outdoor.  Even the guy "working on levels" didn't catch the idiotic nature of that one.

Unless Ion Storm went nuts, two instances of Anachronox are not run at once to avoid the "Object Closure Bug" which caused memory leaks due to double frees when playing more than 2 cutscenes.

The XP Kernel, the Linux Kernel, in fact No Operating System Kernel, has a combobulator.  There's no such thing as a combobulator, and, if there was, I wouldn't need a patch from Apple for my XP Kernel Combobulator problems.

My combobulator did not come by mail.  Nor was it broken and in need of fixing.  It doesn't get more obvious than combobulator.

Windows Server 2003 does not have any Linux embedded in it.

Microsoft is not working on RedHat server.

There's more.  However, my niceness kicked in (and some of them have to do slightly with the game, so I'll respect your wishes).  Note that these have nothing to do with your games, so I'm free of obligation to keep 'em quiet.  It's only bad publicity because its wrong by the "teams" doing.


Exactly. Despite the fact that the level designer and main programmer seemed to be there, how come they didn't notice these false "features and bugs" we added. Two copies of a game running at once to enable in game movies? An engine to detect your characters sexual preference? Fake terms and computer parts even an idiot could notice were not real? It seems like no one knew anything of what they were doing. And in reality, I don't believe anyone did.

CYBORG DEMON NINJAS
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« Reply #39 on: August 09, 2004, 10:13:45 AM »

Quote from: DI-Mammut
Corbin, I would suggest that you moved your future post to the open discussion section, as your "game" or previous post has nothing to do with the actually DAIKATANA together with the rest of your buzz words like 3dfx.

It just leaves us with a bad taste in our mouth and the way you are handling this is an insult to DAIKATANA and 3dfx.

- That is probably why you get this bad feed back.  

I will suggest the you make you own "no name" game, with your own "no name" company and make the game quality speak for it self.


I'm sorry Corbin, but I must agree with my bro there. It would be a way better idea to simply start a new game, using another name. I don't think the game should be related in anyway to Daikatana, for many reasons. And again, using the Daikatana licenses won't help you much, as people already have an idea of Daikatana. We realy appreciate that you wanted to create such a thing, we realy do, but we can see that this won't get no where. I'd suggest you to simply start a new game, with your idea. Be your own game designer...I wish you luck, and I hope that you'll do the right thing.
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Ad1tu
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« Reply #40 on: August 09, 2004, 10:21:05 AM »

Quote from: Corbin
Yea, but we wanted it to be different, and besides, that's the way it was structured. Sure, people get confused, but Daikatana III is the biggest game outta all of them, with up-to-date technology and stuff...we wanted to save it for the last...i guess...
That's just the way we structured it. It's pretty unique if ya ask me.


I'll say it's unique in a not-make-sense kinda way :S Then again, I've never looked into developing a trilogy type game thingy, so who knows.

But still, if it's the biggest, then why bother doing 2 separate DKII? Can't you combine them into one?

Although I do like Mathieu's/DI-Mammut's idea of just doing it as a whole *new* game. And you could perhaps do "Based off Daikatana". I don't really think that would run into problems with DK fans expecting something similar to it.. or at least not as many.
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« Reply #41 on: August 09, 2004, 10:49:55 AM »

Good thing I have my settings to "Watch this Topic". : )
Okay, from what I've heard, some key members went into a "chat" with certain select members from this board, and all agreed to NDA. I also realize that some things in their were said and are now being posted as a direct attack. Personally, I don't want to get involved in this, but someone has to draw the line here.
Mate, you need to understand that we're set in what we're doing, and we can't change that. There's going to be two seperate games, end of discussion.
I realize that a lot of people here don't like the plain fact that we're working on these titles, and I understand that if they aren't the way you want them to be you get frustrated. That's a big part of the development process is to listen to the fans, but you must understand that none of this should have started in the first place. The people involved in the chat (I will not disclose names) had different jobs assigned to them. You know what that means? That means that whatever they do they do it. That means that they don't get involved into programming, or into scripting or whatever they're working on. They stick with what they do, and I can easily understand why some of them were duped into thinking certain things. Which, by the way, is a bit unprofessional, and if you wanted to get a laugh out of insulting their "intelligence" level then I guess you got what you wanted. That's a little childish to me. He invited you guys on hopes that you would improve certain aspects of the design, not to be made a fool of. That's a little embarassing, you know. You could've handled it in a different manner.
As for the management of Rome.ro, their wishes will be upholded, and I can't say sorry enough for the mess that this turned into. These games are being developed in hopes that we can restore the great elements and design of the original game.
In the wake of this, we will not be posting further updates on this board. However, if you would like to continue following this you can visit our forums over at Notinsane or over at Ice-d.
I apologize for any inconvience this thread or members of this thread caused.
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 is back. Come see us and our latest project, Daikatana II, at http://dk2.notinsane.net.
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« Reply #42 on: August 09, 2004, 10:59:00 AM »

Topic is closed now for a number of reasons.
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