Half-Life 2 uses havok, and Meqon is actually REALLY good. What's wrong with licensing?Unless it's 3d realms, as you guys imply, EVERYTHing they do is wrong
Quote from: CheapAlertHalf-Life 2 uses havok, and Meqon is actually REALLY good. What's wrong with licensing?Unless it's 3d realms, as you guys imply, EVERYTHing they do is wrong The fact that they used the Karma engine for the past 4 years.
Quote from: PyrosQuote from: CheapAlertHalf-Life 2 uses havok, and Meqon is actually REALLY good. What's wrong with licensing?Unless it's 3d realms, as you guys imply, EVERYTHing they do is wrong The fact that they used the Karma engine for the past 4 years.They didn't license or implement Karma. Dunno where you get that fact from, but it probably came from your prewritten FLAME-DNF book.
>>There must be considerable advantages to Megon over Karma for you to make the switch. What are they?IMO, Karma was first gen. Havok was second gen. Meqon is third gen. It's way way faster than Karma ever was, and it does more, and it's cleaner to use. I know Havok is working on next gen stuff now, but it's not available yet.>>A while ago, GB said all physics engines were basically the same. Did this change with the new generation of physics engines?At the time they were. That is no longer the case.>> Has the improvements in the physics engines "changed" DNF content?It will allow us to do more with physics and we will do what we can to make things cool.>> Rather than another switch, why not just build yer own damn physics engine?Physics engines are one of the hardest things to write, so it's best left to a middleware solution.>>I thought the DNF engine was done. Why are you guys messing with it now?The rendering has been done a long time. The physics we had have been in for 3 years. We had a ton of physics gameplay code on top of Karma. All we did was replace the low level stuff with Meqon and re-hook it up to our high level stuff.Why did we do it? Because Karma was too slow to do anything we were trying to do. I don't feel it was a shippable solution, and in fact very few game shipped with it, doing much more than ragdoll.This is a *very* good thing for the game.
Oh stop bitching, it's better than still using Karma.They choose to integrate the features they want, they're not basing off UnrealEngine2. Their base is still UE1 and they're getting pretty far with that.
If you want pathetic game progress, there's Half-Life 2. The only problem with DNF is the trolls such as you that are over-reacting to the time it will take for the game to come out. Get over it, okay?