Oh stop bitching, it's better than still using Karma.
They choose to integrate the features they want, they're not basing off UnrealEngine2. Their base is still UE1 and they're getting pretty far with that.
don't get me started on the different versions of the unreal engine again...
i thought that they were using their own engine now anyway? or was broussard just faux pahing when he said that? didn't realise that had been cleared up... but he did say they were using their own engine.
aside from a couple of years, the difference between DNF and HL2 is that we've only known about half life 2 for a year and a half, instead of 8 years.
will i personally judge the game in a vacuum when it comes out? yeah i will. if it's a brilliant game it's a brilliant game. but as far as judging the developement of it?
if the game doesn't show 8 years of work it's perfectly fair to say the development was mismanaged and ineptly handled. if you can't call the developement of DNF inept then... i don't see what that's in comparison too. no other game has been in developement as long as this one. ever. and until this game is released no other game will have been in developement as long. and even after it's been released it'll be a while before we see another in developement as long.
i still hope the game will be a great final product. i believe people like John when he says he's played it and it's great... but no matter how good the final product, it won't sidestep the embarrassing developement time. i won't hold the game accountable for it, but i will hold 3d realms accountable for it. same mindset i have for any game.