But just recently I have felt like the games industry is just too commercial and superficial, with the PlayStation Portable just crystalized it for me, an empty corporate attempt to cash in on a lucritive market with no care for the artistic possibilities of an interactive medium..
I've been wanting to make a game all of my life! Too bad I suck at math.
You don't need to be good at math to be a good programmer.
Quote from: josh1billionYou don't need to be good at math to be a good programmer.Exactly what I was thinking....... trust me dude, programming isn't all 0's and 1's like some people make it out to be... that's just binary code.
Quote from: josh1billionYou don't need to be good at math to be a good programmer.Not really. You just need to be good at giving commands, remembering things, and thinking logically
By "good at math" I don't just mean able to do advanced calculus, linear algebra, analytical geometry, etc. I mean able to understand the foundations of mathematics, its principles, and concepts. A programmer better know about the concept of a real number, or about number systems for instance.
And the cool physics that you see in games like HL2 were programmed by somebody who was a master at physics.
Quote from: billg3And the cool physics that you see in games like HL2 were programmed by somebody who was a master at physics.Well, I'd say you don't have to be a MASTER at physics to make something like that do you?Could somebody verify this? I have no clue about this kind of stuff.
Quote from: ChubzQuote from: billg3And the cool physics that you see in games like HL2 were programmed by somebody who was a master at physics.Well, I'd say you don't have to be a MASTER at physics to make something like that do you?Could somebody verify this? I have no clue about this kind of stuff. I haven't played HL2, but I can tell you this: game developers are usually able to research anything they don't know right off hand, such as specific formulas for physics. But my guess is that you'd have to have maybe 5 years of experience in the industry, specializing in physics, to become exceptional in programming physics.