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Author Topic: Dangerous dave clone  (Read 22803 times)
Compwhiz128
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« Reply #30 on: June 27, 2005, 05:10:46 PM »

YES!!! i found a way to make a level editor!!! im definitley gonna program one now!!!
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Rizimar
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« Reply #31 on: June 27, 2005, 05:11:19 PM »

YAY!
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Josh1billion
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« Reply #32 on: June 27, 2005, 05:20:24 PM »

Quote from: Compwhiz128
YES!!! i found a way to make a level editor!!! im definitley gonna program one now!!!

Congrats.  Writing level editors can be a pain in the ass if you're like me and you just want to focus on the game. :)
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Bad Sector
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« Reply #33 on: June 27, 2005, 09:17:09 PM »

Quote from: Josh
Congrats.  Writing level editors can be a pain in the ass if you're like me and you just want to focus on the game. :)


Well, yeah. But once you start writing them, after a point it's easy to work with them (given that you have written clean code ;-)).

Here is mine. Well, this is a bit older version (not much difference with the latest and greatest though), but that's what i had in my windows partition :-). Note that this version was cross-compiled under Ubuntu Linux, AMD64 edition (in 64bit mode).
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Josh1billion
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« Reply #34 on: June 27, 2005, 10:51:53 PM »

Quote from: badsector
Quote from: Josh
Congrats.  Writing level editors can be a pain in the ass if you're like me and you just want to focus on the game. :)


Well, yeah. But once you start writing them, after a point it's easy to work with them (given that you have written clean code ;-)).

Here is mine. Well, this is a bit older version (not much difference with the latest and greatest though), but that's what i had in my windows partition :-). Note that this version was cross-compiled under Ubuntu Linux, AMD64 edition (in 64bit mode).

That's a pretty nice interface, compared to my current interface on my level editor. :)
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Compwhiz128
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« Reply #35 on: June 28, 2005, 10:24:53 AM »

How my level editor works is that you place the cursor over the desiered loacation and press a key on the keyboard and it places a tile there

Well now i  need the level layouts with the enimies so i know where they are :-)
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kwake40
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« Reply #36 on: June 30, 2005, 11:53:39 AM »

I use Game Maker 6.0 registeres, i started working on a Dave editior (DavED)
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Josh1billion
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« Reply #37 on: June 30, 2005, 02:06:52 PM »

Quote from: kwake40
I use Game Maker 6.0 registeres, i started working on a Dave editior (DavED)

GM has its own level editor, you know. :P
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kwake40
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« Reply #38 on: June 30, 2005, 05:12:33 PM »

Josh,
 I know,
im an experienced Gamemaker Programmer, but for those nOObs and complete lazy people arent gonna want to do the work, and for the non-programmers in the Rome.ro forum
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« Reply #39 on: June 30, 2005, 07:54:08 PM »

Quote from: Josh
That's a pretty nice interface, compared to my current interface on my level editor. :)


I've developed a GUI library, BSGUI, based on OpenGL and SDL. Then i wrote the editor using that GUI library :-). It is very simple to use this library... at least a lot simpler than GTK+ or straight Win32 API (and probably MFC, but i haven't looked much into that).

Personally i wrote in mostly to create tools and stuff. Immortal Editor (the world editor for my Undead 3d game engine) is also written in this GUI.
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Compwhiz128
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« Reply #40 on: July 01, 2005, 06:25:33 PM »

Well here is beta #2

well now i need to program the enimies put in a few more elements of dave, fix bugs, and make 10 new levels with the help of my brotrher :-D

http://www.linneberg.com/rpgpics/dangerousdave2.exe

PLease note this requires directX 9.0  it will not run without it
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Josh1billion
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« Reply #41 on: July 01, 2005, 06:59:10 PM »

Wow, that's a pretty good clone.  The level arrangement is familiar. :)

On one or more of the levels though the camera should be fixed because you have to get very close to the edge of the screen for the camera to move.  I also think the jump button on the original was CTRL but I might be wrong..
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Rizimar
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« Reply #42 on: July 02, 2005, 11:19:55 AM »

If you keep pressing up after you jump, he'll keep making the jumping noise.
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nsr_neko
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« Reply #43 on: July 04, 2005, 02:31:10 PM »

Mmhmm, I noticed that. JUMPITY JUMP JUMP JUMP.

I used to toy around with game maker, never figured that one out though. ;P
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Josh1billion
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« Reply #44 on: July 04, 2005, 05:41:13 PM »

Funny thing about Game Maker that just came to mind..
Years ago (I'm estimating about three years ago), when The Screen Savers (TechTV show) allowed you to e-mail them a suggestion for the "download of the day," I submitted Game Maker.  A nice e-mail really, they should have paid attention to me.  Now, around two or three years later, they managed to show off the newer, shittier, GM 6.0 on Attack of the Show.  I guess it has to be mainstream and noob-helpful and shitty for them to notice it.  Seriously.. GM went downhill after version 4.3c.  Everything became cluttered with things that would only be considered helpful to a complete noob.. instead of using some simple math to draw a health bar using rectangle functions, you now have a health bar function.  Wow.
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