Bad Sector
Big Fat Code Bastard
Monsterator
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Braaaiins!
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« Reply #15 on: June 12, 2005, 06:21:24 AM » |
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my windows box got screwed up and Wine doesn't seem to like 64bit linux... any chance for a screenshot?
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Frenkel
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« Reply #16 on: June 12, 2005, 08:32:27 AM » |
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Now it does run, but I get a Direct3D error. It can't initialise or something. Download the program I created to create this picture here
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Compwhiz128
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Posts: 124
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« Reply #17 on: June 12, 2005, 09:16:15 AM » |
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WOW! thanx that thing is cool Well now i need to get to work on ripping more graphix 
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gila
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« Reply #18 on: June 13, 2005, 08:13:16 PM » |
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this demo is good but i miss the old sfx  and controls are a bit b0rked, i still can't jump from under the wall also original dave had a bug where you could do a 'wall climbing' which was VERY useful  plus, in original, when you die, the 'got tropy' status didn't reset otherwise its great
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Compwhiz128
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« Reply #19 on: June 14, 2005, 07:28:17 AM » |
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Yeah about that I need to find a way to make it work and so far i havent
But i really need peoples help with the 10 level remake
***edit YES! i found away
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gila
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« Reply #20 on: June 14, 2005, 07:54:15 AM » |
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just make a level editor available and make it so people can make their own episodes. 10 levels each episode and 1 episode being 1 file.
and you could also add another level pack - 'classic mix' which will include the levels from apple//e version of dave, there were some differences plus some new levels.
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Compwhiz128
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« Reply #21 on: June 14, 2005, 04:48:31 PM » |
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Well first of all i dunno how to make a level editor in GM if i do i will make one
in the apple ii version the only difference was level 2
IF you want to make a level in the level remake follow this layout
r=redbrick b=bluebrick s=stone w=water d=door m=metal p=purplelines t= trophy 1=bluejewl 2=purpleorb 3=redjewl 4=crown 5=ring 6=wand thingy |=vertical purple block -=horizonal purple bock .=stars O=moon S=slope j=jetpack T=tree w=wood stick G=gun P=pipe F=green stuff in level 10 //dave 0=dave //enemys S=spider Z=purple orb R=red ball enemy W=spinning weight thingy o=horizonal oval thingy U=brown ufo thingy g=green circle thingy *=Vertical oval thingy
When making a level it cannot be more than 10 spaces tall but you can make it as long as you want here is an example with level 1
It ussaly dont look like this its just that the periods are smaller rrrrrrrrrrrrrrrrrrrs r2...............3rs r..1...1...t...1..rs r..r...r...r...r..rs r1...1...1...1...1rs rr...r...r...r...rrs r1.....1..........rs r...rrrr...rrrrrr.rs rP0........rd.....rs rrrrrrrrrrrrrrrrrrrs
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gila
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« Reply #22 on: June 15, 2005, 10:28:30 PM » |
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in the apple ii version the only difference was level 2 i think there are some differences in the levels themselves too, at least small differences present. i m in the middle of exams and i cant remember dave levels 100% correct but i think there are differences.
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Compwhiz128
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« Reply #23 on: June 16, 2005, 03:32:03 PM » |
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I looked at the layouts nothing much different except level 2 and that level6 dont got that hole in the secret part
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Frenkel
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« Reply #24 on: June 17, 2005, 03:38:31 AM » |
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And the ending of level 3.
And there isn't a secret in the water in the PC version in level 7.
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The Romero
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« Reply #25 on: June 17, 2005, 07:02:21 PM » |
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This is pretty crazy!
Good work so far!
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John Romero Webmaster, //Rome.ro -------------------------------- Galbadia Hotel
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The Romero
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« Reply #26 on: June 17, 2005, 07:11:58 PM » |
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Rhaluka calls it Dangerous Quake! 
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John Romero Webmaster, //Rome.ro -------------------------------- Galbadia Hotel
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Compwhiz128
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« Reply #27 on: June 17, 2005, 08:56:49 PM » |
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ooo Johnny boy replyed to my topic. I feel so special
p.s WHY IS MY MEMBER TITTLE "A Widdle Baby"
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Rizimar
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« Reply #28 on: June 17, 2005, 09:08:13 PM » |
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p.s WHY IS MY MEMBER TITTLE "A Widdle Baby" Because you need more posts, chump 
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Compwhiz128
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Posts: 124
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« Reply #29 on: June 18, 2005, 07:00:54 AM » |
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oh o.o ok?  Sure
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