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| | |-+  Back page article on Romero by Robert Coffey, the latest CGW
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Author Topic: Back page article on Romero by Robert Coffey, the latest CGW  (Read 41540 times)
MichaelRomero
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« Reply #30 on: September 02, 2005, 11:37:17 AM »

Quote from: The Andreyp
it is cool! i didn't read it attently,but i feel ,that peoples have troubles with john's understanding! but i just will say!

MAN! YOU THE BEST,hair-long,game-maniac,super ass kicker!

all your things like cars and houses is your personal things! all other peoples rather try to "hate" you, because they don't have it! you did too much things in present life!

it's really sad ,that we cannot work together!

damnation. if there is errors! let me to know!

Like the way you say things.
Logged

//Lifeline

#include "michael.h"
using std::cout;

CMichael Life;

const int nYears = Life.GetAge() * Life.GetLifeExpectancy();
int dying = 0;

do
{
    Life.liveLife();
    ++dying;

}while( dying != nYears );

cout << "Peace out Betch!
The Andreyp
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« Reply #31 on: September 03, 2005, 03:44:14 AM »

hehe
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Josh1billion
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WWW
« Reply #32 on: September 03, 2005, 12:11:20 PM »

woot andrey's a pimp
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Game programmer and designer.
DvanStraaten
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« Reply #33 on: September 04, 2005, 11:19:54 AM »

Quote from: The Romero
Well, i actually like the article.  I *do* think it's a little ridiculous to have my every move published on the net and in magazines, though.  I definitely disliked Robert Coffey when he made that statement in his DK review - it's too bad most people didn't play past the first level because i'm pretty proud of level E1M2 on.

It's very frustrating to see people get their facts wrong:
* I did not come up with the Suck It Down slogan
* Daikatana took 3 years from concept to store shelves. This is hardly a long dev cycle.  DOOM3 took 5 years, Half Life 2 took 7, Duke Forever is on year 9.
* The Dallas Observer article came about because of a political situation with an ex-employee who wanted revenge
* The Ion 8 leaving happened because of an ex-employee wanting revenge
* I worked hard on the game - 9 months of crunch mode at the end

But, hey, Daikatana's old, old news now.  Like, over 5 years ago.  And the fact that everyone remembers that particular game instead of the dozens of other games I've made just shows how negatively slanted the media is - negativity sells.

<evil>When news of my new game somehow gets out, i think everyone will be a bit shocked.</evil>

For the record, i'm co-founder of a new game company in the bay area and am much better off in many ways than i was at Midway.  Much happier now.

:)


This has made my day !
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petroid
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Go banana!

WWW
« Reply #34 on: September 06, 2005, 05:48:05 AM »

Quote from: The Romero
Thanks guys, you're all awesome!  Don't worry, i'll be working hard on my next game - it's going to be a very new experience for me in many ways and i'm really excited about it.  And yes, i have complete control over this one. :)

Go Johny Go!
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The Andreyp
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« Reply #35 on: September 07, 2005, 01:59:38 AM »

Quote from: Josh1billion
woot andrey's a pimp



WTF
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Cheapy
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« Reply #36 on: September 07, 2005, 09:52:43 AM »

Quote from: The Romero
And yes, i have complete control over this one. :)

put alot of gargoyles in it

seriously, gargs in fps games are getting rare, all I know of off the top of my head is Heretic, Hexen, Q3A, Timesplitters 2, and Painkiller!
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satori
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« Reply #37 on: September 07, 2005, 01:36:03 PM »

do you own Gargoyle underoos?
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Josh1billion
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« Reply #38 on: September 07, 2005, 03:48:22 PM »

Quote from: The Andreyp
Quote from: Josh1billion
woot andrey's a pimp



WTF

It's a slang compliment..
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MichaelRomero
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« Reply #39 on: September 07, 2005, 05:52:11 PM »

Quote from: inherent
discount pharmacy - http://www.bestrxpills.com

Very useful.  :D
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//Lifeline

#include "michael.h"
using std::cout;

CMichael Life;

const int nYears = Life.GetAge() * Life.GetLifeExpectancy();
int dying = 0;

do
{
    Life.liveLife();
    ++dying;

}while( dying != nYears );

cout << "Peace out Betch!
madcow
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WWW
« Reply #40 on: September 08, 2005, 02:27:59 PM »

it is sad that people other than those who are still playing DK for fun even care about it, so much has happened since then, and by now many things which seemed silly about DK like the dev time have become standard.

More important news is that John is working on a new game. Why isn't that in the back of CGW.

Oh and despite the fact that he isn't working on it anymore, I hope that Seven Sorrows comes out and is a good game, just because people will give undeserved shit to him if it sucks. That and I want to play a new Guantlet!
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FEAR THE COWS!!!!
www.altereddreams.net
MichaelRomero
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« Reply #41 on: September 08, 2005, 06:57:58 PM »

Quote from: madcow
it is sad that people other than those who are still playing DK for fun even care about it, so much has happened since then, and by now many things which seemed silly about DK like the dev time have become standard.

More important news is that John is working on a new game. Why isn't that in the back of CGW.

Oh and despite the fact that he isn't working on it anymore, I hope that Seven Sorrows comes out and is a good game, just because people will give undeserved shit to him if it sucks. That and I want to play a new Guantlet!

Yeah, and if the game goes over well, they won't say shit about him. It does suck.
Logged

//Lifeline

#include "michael.h"
using std::cout;

CMichael Life;

const int nYears = Life.GetAge() * Life.GetLifeExpectancy();
int dying = 0;

do
{
    Life.liveLife();
    ++dying;

}while( dying != nYears );

cout << "Peace out Betch!
The Andreyp
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Posts: 985


« Reply #42 on: September 09, 2005, 03:40:30 AM »

Quote from: Josh1billion
Quote from: The Andreyp
Quote from: Josh1billion
woot andrey's a pimp



WTF

It's a slang compliment..


ah :)
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Josh1billion
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WWW
« Reply #43 on: September 09, 2005, 01:46:37 PM »

Quote from: The Andreyp
Quote from: Josh1billion
Quote from: The Andreyp
Quote from: Josh1billion
woot andrey's a pimp



WTF

It's a slang compliment..


ah :)

Yeah, if someone calls you a pimp it basically it just means you have style and/or you get all the ladies.
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Game programmer and designer.
Stage-It
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The Japanese can ruin anything.

« Reply #44 on: September 11, 2005, 03:25:47 PM »

Quote from: John Romero
<evil>When news of my new game somehow gets out, i think everyone will be a bit shocked.</evil>


/me drools

Fuck, there goes keyboard #2,01765
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