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Author Topic: Lead Game Designer  (Read 4246 times)
The Romero
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« on: September 30, 2005, 08:12:18 PM »

We are currently searching for a highly experienced and motivated Lead Game Designer to manage the design team for a unique multiplayer PC title.  This is a full-time, salaried position with benefits.  We are located in the San Francisco Bay Area near Redwood City.

Responsibilities:
•   Collaborate with John Romero to implement the vision for the game
•   Create, review, organize and revise the Game Design Document (delegating to the design team where applicable) including features, story, missions and 3D level design specs, game mechanics, AI behavior, etc.
•   Manage the design team (approximately 6 people), including organizing tasks, translating design directives from a co-Lead Designer into actual play experiences with the team, mentoring designers as needed
•   Create or co-develop design production pathways and processes to ensure an effective and efficient design process
•   Maintaining game design documents using our Wiki system
•   Proactively participate in tuning and testing of game systems and mechanics, and collect feedback to determine changes needed to ensure AAA-quality look and feel.
•   Work closely with your Producer to schedule and track your design staff’s progress
•   Work with Art, Programming and Audio to foster a highly communicative, coordinated team effort
•   Study similar products, good and bad, to gain and communicate insights into building a better game
•   Conduct performance reviews and assist with career development of your designers


Qualifications:
•   Experience in a Lead Game Designer role on several shipped products required.
•   Proven experience in running a design team and managing multiple designers, utilizing the specific skills of each individual to maximize productivity
•   Strong writing and communication skills. Ability to visualize, document, and communicate gameplay ideas
•   Strong focus on introducing innovation in all areas of design
•   Strong grasp of how to polish and tune gameplay and mechanics to AAA-quality, and a solid understanding of what separates AAA games from non-AAA games
•   Avid PC gamer with experience playing several game genres and identifying advances in game design within each genre or sub-genre.  Console experience a plus
•   Strong leadership skills
•   Self-motivated. Well-organized. Solid problem-solving ability
•   Scripting & 3D software knowledge and experience a plus


To apply for this position you will need to submit:
•   Resume – required
•   Game design document you wrote or managed for a published game
•   Concept sketches of characters, locations, items, etc.
•   Any other design work in viewable form (CD/DVD/website)

If you are interested, please contact me at john@rome.ro.
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John Romero
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Galbadia Hotel
The Romero
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« Reply #1 on: January 15, 2006, 03:20:49 PM »

We have found our Lead Game Designer and actually have interviewed and hired two Senior Designers on the team!
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John Romero
Webmaster, //Rome.ro
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Galbadia Hotel
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