The second screenshots look much better... what is the overal file size of the game ( including textures, graphics, sound, exe... everything )?? does it clock in at 400 Kb or less... what are the restrictions on your phone ( eg: Game size limit )??
The foma i-appli games must be less than 100 kb... however data ( graphics, sounds, etc ) can be downloaded from the net, and theres an extra 300 kb storage for the data.. so all up a game can fit into 400 kb... however i-appli has another cool feature that can overcome the 400 kb size limitation ( street fighter II used this appraoch ) you can download extra data after you completed a few levels... i-mode mobiles are always on the internet, so downloading data of the net is no problem...
THat's nice . I have some outdated material stating that the iAppli games had to be 10KB so i never took these mobiles too seriously. Are they more "MIDP"-compatible nowadays or you still have to use NTT's API? In other words: how easy will be to port my engine to iAppli?