Why not build a robot programmer that can handle the loading code?
Quote from: ZnWhy not build a robot programmer that can handle the loading code?Then who would make the code to load the robot programmer's software?
Now, fast forward to the NES. For the first time in human history, players got arcade quality graphics.
Also, think about how many console games are ports of arcade games. In the 1980s... almost all of them!
Graphics ARE capable of "creating new gaming environments". You simply need good ideas for a gaming environment. You need to draw, and code. And the hardware doesn't matter, most consoles are general purpose computers with video graphics controllers, you just need to program them. Get a good idea, implement, voila you've got a nice game. Of course companies tried to offer more in terms of hardware, it's innovation, they could have made the programmer's life easier or harder, but you still pretty much get a von Neumann computer with a graphics chip. Of course a lot of developers have pig shit between their ears and put out bad games, but that's not related to the hardware.
The only way to eliminate load times is by streaming,.. and that puts even more strain on the hardware because it's always loading and running the game world all at the same time.
Quote from: ApochronoxAlso, think about how many console games are ports of arcade games. In the 1980s... almost all of them! Also, in the late 90's lots and lots of console games were ports of PC games.