We are currently searching for a highly experienced and motivated Lead Programmer to manage the programming team for a unique multiplayer PC title. This is a full-time, salaried position with benefits. We are located in the San Francisco Bay Area near Redwood City.
Responsibilities:
Collaborate with John Romero to implement the vision for the game
Architecting the structure of the project, writing the top-level Technical Design Document, and specifying the inputs/outputs and goals of each system
Managing the programming team (approximately 7 coders), mentoring and solving problems with your programming team, and writing code for non-critical-path systems
Investigating various technologies (3D engines, sound tools, map editors, exporters, etc.) and preparing a list of pros and cons to assist in the best choice of tools and technologies for our game
Create or co-develop production pipeline with Art, Design and Audio to maximize efficient workflow
Maintaining technical design documents using our Wiki system
Work closely with your Producer to schedule and track your programming staffs progress
Work closely with Art, Design and Audio to foster a highly communicative, coordinated team effort
Conduct performance reviews and assist with career development of your programmers
Qualifications:
Experience in a Lead Programmer position on several shipped titles required
Proven experience in managing a programming team and utilizing programmers with specific skills on tasks that maximize their productivity
Advanced C++ expertise
3D graphics API expertise
Highly proficient in advanced math and 3D math
Experience in several programming environments and commercial applications associated with game development (MS Studio, Perforce, Word, Excel, Wiki, etc.)
Excellent communication and strong leadership skills
Self-motivated. Well-organized. Solid problem-solving ability
Genuine enthusiasm and interest in video games
To apply for this position you will need to submit one or more of the following:
Resume - required
Source code example of your programming, preferably a header file for an entire game system and a page of methods within that system
Demo programs that display your knowledge of 3D APIs, runnable on Windows XP
The memory map of a game you worked on
If you are interested, please email me at
john@rome.ro.