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Author Topic: Put your game stuff here!  (Read 7569 times)
OCcsdude
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« Reply #15 on: August 05, 2007, 12:58:43 PM »

Thanks...ya I see what you mean.  I'm sort of debating right now on what things I should light and what things I shouldn't.  The main level is going to be 2/3 of a mile so I'll need to be pretty conservative.  I don't think I'm going to add lighting until the whole game is near to being finished, and I'm only going to add it if I think it could really make a difference and performance holds up.  The way the desert is it's actually hard to make out slopes because the "ambient" lighting is so high.  My plan was to really nail lighting down with my next game, which will probably be set in a more confined environment.  I will probably mess around with it a bit when I'm finished with this game though.  The plants are blowing in the wind and the trees will do the same so they should provide some depth perception.
« Last Edit: August 05, 2007, 01:00:35 PM by OCcsdude » Logged
Bad Sector
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« Reply #16 on: August 26, 2007, 12:39:11 PM »

Looking in my old "free" server, i found a quick site with an alpha version of Nikwi :-). I used this site to present Nikwi in an indiedev forum and take some response, but never took it down :-).

The version there is from two or three days after i started Nikwi development. The tiles used there aren't used in the final game itself, but they're contained in the data :-P.
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Hugo
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« Reply #17 on: November 17, 2007, 09:29:46 AM »

Wow.. longtime since I visited this website. Anyway, I thought I would show some updates on my projects.

Shadow Warrior
Developer : Tremor Software
Publisher : Tremorsoftware

The game features the highres graphics from the original blockbuster PC game,
but with totally new levels and gameplay. So it’s very recognizable for the fans, yet it offers a totally new experience.



More information about these titles, as well as other projects and tutorials can be found on my new website :
http://www.tremorsoftware.eu/
« Last Edit: December 07, 2007, 01:29:33 PM by Hugo » Logged

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« Reply #18 on: November 17, 2007, 10:58:33 AM »

Nice stuff :-). Extra kudos for still being sane while doing mobile programming :-)
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Hugo
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« Reply #19 on: November 18, 2007, 07:14:47 AM »

Sane ? I gave up my soul and sanity when porting Shadow Warrior to different phones. I
got bug reports for phones that sound like a fancy Asian sushi restaurant! And they didn’t
have an emulator for those (and I sure as hell don’t have the real hardware to test on). So
I just tried to fix them (read; I did some voodoo stuff) and resend them without testing
until they were accepted!
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« Reply #20 on: November 18, 2007, 09:03:33 AM »

Sounds like my experience with Risky Racer, only that when i got employed by Track7 Games, i decided to not continue on that road :-).

And well, having Emulators means absolutely nothing. Risky Racer (which uses a custom smooth scrolling engine based on completely MIDP1 code - no extensions whatsoever) ran perfectly on all of them. Which is normal really, since most emulators (even from different companies) are the same piece of software with a different skin.

In real hardware (which i didn't had and i was "debugging" by sending binaries to testers, waiting for an answer and repeat) i got all sorts of bugs, including strange stuff like the half screen flickering, movement errors, etc.

At around this point i decided that i won't mess with mobile phone programming until phone companies somehow agree on a format/API/VM (Sun did an awful thing when they decided to not provide a VM of their own but let others create VMs) or i get a warehouse full of different phone models to test on :-P.

Which is how things work actually. Some months ago i met a guy via IRC who was working in a company with the sole purpose of testing mobile phone games. He told me they have thousands of models and they play and finish each game a developer sends to them to all these models in order to ensure that no bugs exist.
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Hugo
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« Reply #21 on: November 18, 2007, 09:16:26 AM »

Yeah. And if you work with/for big publishers they will do the porting for you. You only
have to give them a s40 and s60 build or so. And they will send it to a company that
is specialized in porting. 
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elias3c
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« Reply #22 on: April 20, 2008, 09:26:22 PM »

Currently working on this futuristic rpg called Dark Machine. Check it out :)
Check my Sig for the link!
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