Little offtopic, but, I personally am NOT satasfied with ID Tech for: to... shiny on edges. If you look HARD enough, you'll look that, in Photoshop "language", some area's are TOO burnt up. Like the sun is at noon on the edge's of the 3D objects, while on the other's object's normal.Try to compare stills from Unreal Tournament and then from newest ID TECH: I thinik the lightining could have been better.I mean.... from the time of Doom, there hasn't been convicning 3D althought we thought, back in 1994., that the matter of photoreality in games is jut matter of years, if not, then decades...Damn we were wrong. I actuall miss the good ol' sprites. You had to use imagination and your "addons" from the head to make those sprites 'real'... The current 3D is still not giving enough convince.I actually feel sorry that Ken's Silverman (of Build Engine fame) stopped doing his "revolutionary" voxel engine after all 3D cards manafacturers started to favorize polygons and clean lines instead of voxel technology. I actually preffered voxels over polygons, and I still do...