Welcome, Guest. Please login or register.
May 23, 2012, 01:55:49 PM

Login with username, password and session length
Search:     Advanced search
Sometimes you *are* a nut - go with it
109672 Posts in 6137 Topics by 2510 Members
Latest Member: vivahazelbaker
* Home Help Search Calendar Login Register
+  ROME.RO GameTalk
|-+  Gaming
| |-+  id Games Discussion
| | |-+  id sold out?
0 Members and 2 Guests are viewing this topic. « previous next »
Pages: 1 [2] Go Down Print
Author Topic: id sold out?  (Read 4168 times)
Chubz
Romero's Disciple
*****
Offline Offline

Posts: 3048


WWW
« Reply #15 on: June 28, 2009, 03:23:58 PM »

doom 3 was more a doom game than doom

Doom was a fast-paced, in-your-face game about rocking to badass music and blowing the hell out of everything that moved while attempting to find keycards or the exit to each level.

Doom 3 was not even close to that experience.  It was dark, it was slow, it was boring, and it was incredibly predictable and repetitive.  The only parts in the game that weren't completely average were the Hell sections.  If the rest of the game were like that, I might excuse it.
« Last Edit: June 28, 2009, 03:26:55 PM by Chubz » Logged
Bad Sector
Big Fat Code Bastard
Monsterator
Post Monkey
*****
Offline Offline

Posts: 1495


Braaaiins!

WWW
« Reply #16 on: June 29, 2009, 03:47:28 AM »

Doom 3 would be much much better if the levels between Alpha Labs Sector 4 (level 8) and Hell (level 20) were missing. Or at least had some VARIETY! I don't mind the gameplay, i actually liked it (consider what else we had at the moment please... when Doom 3 was released it was an oasis in a pre-scripted, WW2 themed, orchestrical desert - sure most plants were dead and the water was muddy, but it was still an oasis). What i did not liked was that every level was looking the same. The game had some nice atmosphere at the initial levels but it became old quick because there wasn't much progression on it.
Logged

CRC failed
Snipe[LAN]
Serious GameTalker
****
Offline Offline

Posts: 510


« Reply #17 on: June 29, 2009, 06:52:24 AM »

Sorry, I have to agree with Bad Sector on this one ... DOOM 3 wasn't the best game ever, but at the time it was once again a technical masterpiece.  I now have fond, nostalgic feelings about it since it's beginning to age quite a bit.  I loved the first few levels, most of the in-between stuff, and most of the last levels.  It was just such a unique visual and auditory experience.  You can't discredit that.

I was disappointed a bit because I was expecting a bit more involvement with characters other than PDAs.  I didn't mind that they deviated from the rather childish concept of DOOM (You're the sole survivor and somehow just more badass than the rest of the entire Marine Corps, so you take it to these assholes).  I like that there was another team moving through the base, and that there were sparsely scattered survivors (even though they usually get killed, and the other team gets slaughtered as soon as you reach them, of course).

The other big disappointment was the obvious poor choices made on level design and pacing, but overall DOOM 3 will remain a favorite of mine.
Logged
Rizimar
Global Moderator
Romero's Best Friend
*****
Offline Offline

Posts: 5847


WWW
« Reply #18 on: June 29, 2009, 09:35:58 AM »

I liked Doom III a lot the first three days that I had it. After I beat it, I didn't want to play it again. I'd reinstall it if my computer could handle it a bit better, but the beginning took a while to get to the action, everything being scripted removed a lot of spontaneity from the gameplay, and the PDAs really slowed down the action (who wants to stop and read all the time when they're in the middle of an alien attack?)

Though, speaking of id itself, I think it's funny how we all seem to think of it less as a company and more as a heavy metal band. John Romero was the original frontman, and now they're "selling out" by making a business merger. That's not to say that I don't think that id would have been better off if they kept Romero. Their games would probably have been more diverse and entertaining. It's just that we should keep in mind that they are a company, so they're going to do whatever they believe will grant them the most financial success.
Logged

sathomaso
Morphing Into Something
*
Offline Offline

Posts: 61


IDDQD :-)

WWW
« Reply #19 on: June 30, 2009, 03:55:41 AM »

"Why legendary game developer John Carmack shelved his ego and sold id to ZeniMax"

Quote
Here’s an interview with John Carmack, the last remaining founder of id Software, the legendary video game developer which agreed to be acquired yesterday by another video maker ZeniMax Media.

Texas-based id was one of the last of the major indie developers that made mega-hit titles such as Wolfenstein and Doom. I talked with Carmack, ZeniMax chief executive Robert Altman, and id Software CEO Todd Hollenshead about why they did the deal and what the future holds for the combined company.

full interview here:
http://venturebeat.com/2009/06/25/the-big-game-deal-why-ids-john-carmack-shelved-his-ego-and-sold-out-to-zenimax/
Logged

 
Bad Sector
Big Fat Code Bastard
Monsterator
Post Monkey
*****
Offline Offline

Posts: 1495


Braaaiins!

WWW
« Reply #20 on: June 30, 2009, 04:13:13 AM »

I liked Doom III a lot the first three days that I had it. After I beat it, I didn't want to play it again. I'd reinstall it if my computer could handle it a bit better, but the beginning took a while to get to the action, everything being scripted removed a lot of spontaneity from the gameplay, and the PDAs really slowed down the action (who wants to stop and read all the time when they're in the middle of an alien attack?)

Actually... me :-P. I *love* these PDAs since i saw them for the first time in Unreal 1. I would gather a bunch of them, move to a safe location and start listening/reading them. I'm still not sure i have found every PDA in the game.

I think it somehow replaced (in a watered down way) the secrets of early games.

Quote
John Romero was the original frontman, and now they're "selling out" by making a business merger.

Actually people think they're selling out because they used to be one of the last old independent game developers.
Logged

CRC failed
Rizimar
Global Moderator
Romero's Best Friend
*****
Offline Offline

Posts: 5847


WWW
« Reply #21 on: June 30, 2009, 09:43:58 AM »

Actually people think they're selling out because they used to be one of the last old independent game developers.

They've simply grown too large. id has almost always been about making engines that push the current technologies to their limits to bring a more realistic experience to their games. They have a larger staff to meet greater goals. That's why I don't see it as "selling out".
Logged

zfan
Morphing Into Something
*
Offline Offline

Posts: 61


ugh

« Reply #22 on: July 01, 2009, 06:47:15 PM »

doom 3 was more a doom game than doom

Doom was a fast-paced, in-your-face game about rocking to badass music and blowing the hell out of everything that moved while attempting to find keycards or the exit to each level.

Doom 3 was not even close to that experience.  It was dark, it was slow, it was boring, and it was incredibly predictable and repetitive.  The only parts in the game that weren't completely average were the Hell sections.  If the rest of the game were like that, I might excuse it.

could of sworn i said doom 2... oh well... im talking atmosphere wise which doom 2 had  none and besides its beyond question doom is a franchise than series now(multiple books, amovie with nicely complete differnt monsters, a comic that induces more brain-damage than nuts wad with polka music(where did i get that from?) a good number of games and i once saw a caco soccerball) so ocne a franchise is made thing tend to change... sadly
Logged

Sometimes you *are* a nut - go with it---------------- epic lulz
Hugo
GameTalk Friend
**
Offline Offline

Posts: 182


WWW
« Reply #23 on: July 02, 2009, 03:11:49 PM »

Actually people think they're selling out because they used to be one of the last old independent game developers.

They've simply grown too large. id has almost always been about making engines that push the current technologies to their limits to bring a more realistic experience to their games. They have a larger staff to meet greater goals. That's why I don't see it as "selling out".

I said it before, and I’ll say it again. The only reason they grown bigger is to increase the value of the company for potential buyers.

It’s like you said; id has almost always been about making engines that push current technologies to their limit to bring a more realistic experience to their games.

So why start a mobile division ? So why get an extra team to do Quake Live ?

They have been planning to sell for a few years now.
Logged

..
jleeto
Real Gamer
*****
Offline Offline

Posts: 798


« Reply #24 on: July 25, 2009, 08:26:38 PM »

Carmack doesn't do all the programming anymore. He mainly is a supervisor.  He does help with improving the engines.

  Finally we start to get some real details about RAGE.

  It's looking pretty good.   ID decided to jump on the open-world band wagon.   

  But another game that's been in development for a while that is very similar to Rage is Borderlands.  Except that while Borderlands is ALSO a FPS with driving combat in an open barren "Mad Max" style wasteland; It also has Diablo style rpg stuff mixed in.  Random loot , random weapons..

  Rage will be the "lite" version of Borderlands.  Probebly with a smaller game world.
Logged

When life hands you lemons,.. find a way to kill yourself with them.
zfan
Morphing Into Something
*
Offline Offline

Posts: 61


ugh

« Reply #25 on: July 28, 2009, 11:32:37 PM »

unless borderland features off-world exploring, which i doutt(<-srry for spelling) and massive races
Logged

Sometimes you *are* a nut - go with it---------------- epic lulz
Pages: 1 [2] Go Up Print 
« previous next »
 

Powered by MySQL Powered by PHP Powered by SMF 2.0 Beta 4 | SMF © 2006–2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!