What the OP's title says

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I like the G_kairi and G_agent models

How do you people make those textures?

I finally managed to stitch a bunch of triangles together so they don't look like a vertex shader getting the wrong data, but every time i try to plot some pixel, i get the feeling that a random noise generator would do a better job than me. And all those tutorials on the net make it look so easy

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