The Importance of Game Music

I listen to game music. A lot. This is a recent trend circa 1995 with Chrono Trigger on the Super Nintendo. Well, it's even earlier if you count the one time I finished Karateka in 1985 and let the music at the end of the game (scored by Jordan's Dad, Francis) loop for hours as I recorded it on a tape player. But CD quality audio-wise, Chrono Trigger was the first game that demanded more attention. It was Yasunori Mitsuda's first game composing job and it was pure magic. I still listen to that soundtrack today, interspersed with the thousands of other game songs I've collected.

When you play a game you are experiencing a combination of story/design, interaction and audio. The audio is a very important part of the gaming experience and I always listen to the music and sound effects because it was carefully designed into the game and frames the entire piece. After the game is over and you listen to the music outside the game, if you bother to get the soundtrack, you will remember what was happening during the game as you listen to the songs.

This is what I like about game music: it lets me remember playing the game without me having to actually pull out my SNES and find the cartridge and spend time replaying it. Listening to the full soundtrack lets you remember the whole game, not just one part of it. With a library of thousands of songs, I'm reliving many of the games I've played.

I also have a lot of music from games I've never played and after listening to them for so long, I feel as if I know the games without having played them. For example, I've played Secret of Mana (Seiken Densetsu 2) and listen to all its music and remember the parts I played and it's great. I also have the soundtrack to Seiken Densetsu 3, never released in the USA, and the music is similar in a way, but very different. And through the music I get a very good sense of the kind of game that it is.

Remixes take game music to a whole new level. The Zelda, Super Mario, Final Fantasy and Chrono Trigger series have some of the most remixed songs. The styles these songs are remixed in vary from 70's disco to jazz to orchestral to just plain crazy and creative. Best of all, you can get most game remixes for free from OCREMIX.ORG. Remixers have gotten so good at remaking these songs that they also create their own originals and recently have been scoring the soundtracks to new games such as Super Street Fighter 2 Turbo HD. The industry is waking up to a whole new world of talent - game music remixers. Back in 2005 when I started working on my MMO, I wanted to have remixers as composers for my game. Quinn Fox has already delivered some great stuff.

It's true, game music doesn't sound like anything you would hear on the radio or MTV and most people don't recognize it when they hear it. They think it's electronic music usually. But it's not - it's a special musical form that not only sounds great, but helps you to remember.

I like remembering.

Happy Birthday, Games!

Some of you may have noticed i've been a little lax in my birthday announcements this month. There's just so many of them i figure i'll do one for all of 'em unless i get feedback to the contrary. Also, i want to save up the really juicy stuff for the revamp of this site that will present everything in story form. Check out Tom Hall's site as he linked an article today in The Escapist about Commander Keen.

Mortimer McMire's Mangling Machine!

Here are the birthdays:
10th - DOOM
14th - Commander Keen 1-3
15th - Commander Keen 4-5
23rd - Hyperspace Delivery Boy & Heretic (two 'H' games on the same day!)

In case you were wondering about the screenshot, it was referencing a future Keen game we planned on making: Keen 7 - The Universe is Toast! But we started working immediately on Wolfenstein 3D and........the rest is history.

Left4Dead - OMFG

Ok, so i downloaded the <em>Left 4 Dead</em> Demo off Steam and played it...and all i can say is WOW. Amazing. Everyone, go pre-order this game as it's a sure contender for Game of the Year.

Published and developed by Valve (well, really, developed by their newly-acquired studio Turtle Rock Studios in LA) and using the very beautiful and speedy Source engine, <em>Left 4 Dead</em> does very right what i was attempting with <em>Daikatana</em> - going through a story with sidekicks. There have been some great decisions made with the way the <em>L4D</em> sidekicks are handled (some learned from MMORPGs like having character names above the sidekicks and being able to run through them) and the very limited options for interacting with them because they basically do all the things you'd want them to do without telling them. In <em>Daikatana</em>, commanding the sidekicks could become a hassle, especially when they didn't do what you told them! LOL.

Aside from <em>Painkiller</em> being a decent attempt at <em>DOOM</em>-for-the-21st-century, <em>L4D</em> does the best job i've ever seen at being able to recreate the <em>DOOM</em> atmosphere and insane action of hordes of enemies coming to destroy you. The pacing of the gameplay is perfect with lots of slow and fast sections, a lot of that determined by how observant you are to your surroundings. The AI Director system in L4D is also a major help for replaying the game over and over. I've already blasted through the entire demo twice in a couple hours and loved seeing the gameplay change the 2nd time through.

And for me the most awesome feature is the CO-OP gameplay that i've been waiting for since <em>Duke 3D</em> and <em>Quake</em> in 1996. FINALLY! The sidekick AI is already excellent but playing CO-OP online is going to really make this game stand out. In the demo you can check it out - it's really cool.

I also wanted to close with a quick note about <em>Portal</em> - if you haven't played this short game, you absolutely need to. It's a breath of fresh air in the FPS genre and tells a great story without actually telling it. The final level and credits are just .....wow. You have to play this game. Even when you're finished, there's more to do with Advanced Maps and Challenge Maps. Made me feel the same way after finishing <em>Resident Evil 4</em> and unlocking a bunch of new content that felt like the dev team really put a lot of love into their game.

Oh, and <em>Far Cry 2</em> and <em>Fallout 3</em> are tons of fun as well. Ok so now you know all the games i've been playing LOL.

NOVEMBER 13th!!!!!!! :D