Comix

There's a petition in the forums to get me to post the X-rated Melvin comic up, but I'm still holding out. To keep y'all from eating me alive, I posted a couple more Melvins in there: Breakin' Melvin and Smoking Melvin.

I'll slowly post more Melvins one or two at a time to keep that section moving along... I also have several non-Melvin comics that have to do with general mayhem and I'll probably post them in the Melvin section at the end. I have several of these from long ago.

I don't know if it's just me and all the people who have emailed us about this, but Steed's book cover looks an awful lot like Stevie "KillCreek" Case! I talked to the publisher at WordWare and he was told that the skin was modeled after a secretary at Wild Tangent... I'd like to see a pic of her for a little proof. Heh.

Interestingly enough, I may write a book for WordWare about cross-platform game engine programming to mirror my class at UTD this fall.

Last note: I smacked up another Random Pic and it's from the DOOM era like the last one.

More Pages Online

I formatted more of my game pages and got them back online. You'll notice that the Alien Attack page is formatted correctly now for Mozilla (heh). Next, I totally recreated the Bongo's Bash page from the old version and finally added a download link for the Apple II disk image! If you don't have AppleWin, you need to get it now (down in the Cool Links section at the bottom-left). I also added the Crazy Climber page.

I also reformatted The Comics page and now you can grab the sicko Melvin comics I used to draw so long ago. Hahaha! I still laugh when I read them, though, so there's still something wrong there.

I changed the "!FEEDBACK FORUMS!" graphic to more accurately represent what's going on in the Forums, which happens to be Game Talk. I also added a new forum for the Dangerous Dave series.

In other rockin' news, our Game Boy Advance version of Hyperspace Delivery Boy! is FINAL. To read a small blurb about it, check out this link on IGN! There's a few authentic Game Boy Advance screenshots on there. Oh, we didn't take anything from Chip's Challenge (which I've never played) -- we took most of our puzzle design ideas from our old game Rescue Rover! Man, we were >this< close to including full voice dialogue in the GBA version, but the carts cost just a little too much for that much ROM.

CRATEMAZE.COM Launches!

One night I had a funny idea about a web site devoted to that amazing level design element - the crate maze. Once I started thinking about it, the number of games that feature crate mazes began growing as I mentally tabulated them all. And I'm sure there are several crate mazes I haven't experienced yet as I can only remember only so many PC game crate mazes. In the "Cool Links" section to the left is the link.... clicketh (Ed: site defunct).

If you know of a game (on ANY system) that features a crate maze, submit it to me (submission details are at the bottom of the main Crate Maze.com page) and the list will begin growing......out of control!