It's been a long time coming, but the decision has been made - Brenda Brathwaite (my fiancé) and Tom Hall (my good buddy) are teaming together to make an Old-School RPG that harkens back to the 80's and 90s great RPGs we all played and loved. They plan on making the game at our company, Loot Drop, Inc. located in San Bruno, CA.
I've been asked several times by people on Twitter what I think about Duke Nukem Forever having an actual due date; that the game might actually come out.
Well, I think it's awesome for several reasons. First, because I've been a huge Duke fan since Duke Nukem 3D. I absolutely loved that game. My memories of playing DN3D are as awesome as my memories playing Dark Forces, Outlaws, Jedi Knight, and Ghost Recon. Secondly, I've been friends for years with Randy Pitchford, the man who bought the Duke IP from 3D Realms; to carry the torch as it were. I'm really proud of Randy for doing that - Duke is a great character that deserves another major release, and I'm interested to see what directions Gearbox will take Duke in the future.
I visited 3D Realms in May 2000, right after shipping Daikatana. I went over to check out the latest on DNF. George Broussard showed me the game, and it was seriously awesome. Granted, I was seeing the best stuff they had available at the time, but what I saw was really great. I was excited to play the game. Alas, development of the game went through many changes, and not having a dedicated producer early on took its toll. When I heard 3D Realms had halted development of the game, I was half surprised, and half not. It had been 12 years, and that's an incredibly long time to be in development - I mean, it's really incomprehensible. I can't fathom what it must feel like working on a game that long, then not releasing it, especially if you were there at the start of development.
But now we can all breathe a sigh of relief, those of us who kept the excitement at bay for so long. The Duke Nukem Forever development team that continued creating the game, even after being laid off, without being paid, for the pure love of the game, deserve an epic amount of applause and attention. These guys are the heroes. And I'm still excited to play DNF.
Three years ago I wrote a post about getting Dark Forces (DOS, 1995, LucasArts) running under Windows Vista. Well, I got it working under Mac OS X (I use Snow Leopard) easily.
Here are my updated directions for Mac OS X:
(1) Copy entire contents of the Dark Forces CD to a directory (ex. ~/Games/Dark). Keep the directory name to 8 letters or less.
(2) Download the latest Mac OS X version of DOSBox and install it.
(3) mount c ~/Games/Dark (or wherever you put the game on your hard drive)
(5) subst p: c:
(7) cd dark
(8) type either imuse or dark to run the sound config utility or the game
To go in/out of full-screen mode, press Option-Return. That's it - it works great!
UPDATE: I forgot to mention, for Mac users there is an awesome program named Boxer that will wrap your DOS games up in a simple app file and you just double-click to launch. It's really amazing. Check it out here.
This is pretty incredible. Commander Genius is a Virtual Machine for the Commander Keen series. It interprets all the input from your modern computer and output from the 20+ year-old Keen games and plays the games perfectly.
Tomorrow I'll be doing an interview with the Adrenaline Vault podcast group. If there's anything you want to know, go post in their forums and i'll see what i can do.